I watched this on my phone and, while not exactly the best way to watch it, that last level looks awesome. "Lovely" as the commentator says. lol
Also, I think this is the first time I have ever heard Flowers for Algernon referenced in a video game video. haha.
I'm sold on this for the next gen. Whether I keep it and open it for myself or sell it remains to be seen, but it looks good and definitely a departure from the CoD/BF stuff.
Gun did you create your PSN already? I think I may be debuting a new one for PS4... stay tuned. lol
TheCanisDirus
Posts : 2697 Reach-a-Rounds Received : 56 Join date : 2012-11-30 Age : 40 Location : PA
Yeah same here wall... i NEED a replacement for COD. I'm through with that trite shit... it's always more of the same. KZ:SF will be epic! (and BF4 will fill my large battle thirst)
I have not decided on a name.... i'm still thinking. Dont know if i should go dumbass or a lil more serious... Sony not allowing name changes really has me leaning toward a more thoughtful approach haha.
walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 52 Location : Southern California
I'm about 60-40 on the name change. It WILL change, but I'm debating how close I want to keep it to my current one. BTW, there is a limit to number of characters as well.
TheCanisDirus
Posts : 2697 Reach-a-Rounds Received : 56 Join date : 2012-11-30 Age : 40 Location : PA
I'm about 60-40 on the name change. It WILL change, but I'm debating how close I want to keep it to my current one. BTW, there is a limit to number of characters as well.
what's the limit? And is there a site you can use to check quickly if one is taken or not?
walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 52 Location : Southern California
I'm getting psyched for this game. I hope it's good. lol
Everyone who's played it says it's amazing! They worked a long ass time on redoing the "feel" and improving the latency of the controls... it supposedly "handles" much better than all previous Killzones... which has me mad pumped! No more swimming through Vaseline!!!
And just LOOK at the detail in this less than stellar quality screen capture... like the gloves... whoa... and even the fucking grenade's pin has dynamic reflections!! CHRIST!
walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 52 Location : Southern California
Subject: Re: 14mins Killzone:SF Multiplayer Tue Nov 05, 2013 5:29 am
I just want to what's up with Bacon Theft! lol
TheCanisDirus
Posts : 2697 Reach-a-Rounds Received : 56 Join date : 2012-11-30 Age : 40 Location : PA
Subject: Re: 14mins Killzone:SF Multiplayer Tue Nov 05, 2013 9:00 am
walldoggy wrote:
I just want to what's up with Bacon Theft! lol
Hahah wtf!? Just noticed that...
Well it's got to be one of the challenges... as KZ got rid of traditional XP and you have to do specific actions to level up now (fucking awesome!). I'll be completing all the "Bacon Challenges" first...
Also: "BaconTheft" Ok hmmm....that might be my new PSN name lol
Kamea6
Posts : 1253 Reach-a-Rounds Received : 30 Join date : 2011-12-02 Age : 52 Location : Honolulu, HI
Oh hell yes! Hadn't seen those... i'm all about that support class! And i'm really excited that they simplified and got rid of all of those other classes and gave us more with just 3 classes. It's more about gameplay less about unlocking stupid bull shit... and THAT has me excited. And no option for auto aim assists at all makes it more about skill... no more wall bang COD kills.
I honestly could be so content with this game... the ONLY reservation i have is to the "feel". As long as they lightened that up a tad and improved the latency like they said... so pumped.