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 14mins Killzone:SF Multiplayer

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TheCanisDirus

TheCanisDirus


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PostSubject: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeMon Nov 04, 2013 9:08 am

14 Minutes of Killzone:SF multiplayer... unfortunately the vid is rec @ 26fps and 720p max lol.... but, still great footage!

Who's going to be playing some KZ:SF launch weekend!?

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walldoggy

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeMon Nov 04, 2013 1:34 pm

I watched this on my phone and, while not exactly the best way to watch it, that last level looks awesome.  "Lovely" as the commentator says.  lol

Also, I think this is the first time I have ever heard Flowers for Algernon referenced in a video game video.  haha.

I'm sold on this for the next gen.  Whether I keep it and open it for myself or sell it remains to be seen, but it looks good and definitely a departure from the CoD/BF stuff.

Gun did you create your PSN already?  I think I may be debuting a new one for PS4... stay tuned.  lol
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TheCanisDirus

TheCanisDirus


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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeMon Nov 04, 2013 2:06 pm

Yeah same here wall... i NEED a replacement for COD. I'm through with that trite shit... it's always more of the same. KZ:SF will be epic! (and BF4 will fill my large battle thirst)


I have not decided on a name.... i'm still thinking. Dont know if i should go dumbass or a lil more serious... Sony not allowing name changes really has me leaning toward a more thoughtful approach haha.
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walldoggy

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeMon Nov 04, 2013 2:17 pm

I'm about 60-40 on the name change. It WILL change, but I'm debating how close I want to keep it to my current one. BTW, there is a limit to number of characters as well.
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TheCanisDirus

TheCanisDirus


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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeMon Nov 04, 2013 2:26 pm

walldoggy wrote:
I'm about 60-40 on the name change.  It WILL change, but I'm debating how close I want to keep it to my current one.  BTW, there is a limit to number of characters as well.
what's the limit? And is there a site you can use to check quickly if one is taken or not?
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walldoggy

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeMon Nov 04, 2013 2:44 pm

I just registered on PSN. I don't know if you can check if it's available or not.
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TheCanisDirus

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeMon Nov 04, 2013 4:06 pm

14mins Killzone:SF Multiplayer C659t

and this slo-mo gif is only 30fps and 720p...

yeah just imagine what the real multiplayer footage looks like direct feed at 60fps and 1080p!
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TheCanisDirus

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeMon Nov 04, 2013 4:20 pm

boom

14mins Killzone:SF Multiplayer Mab6e
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walldoggy

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeMon Nov 04, 2013 8:14 pm

I'm getting psyched for this game. I hope it's good. lol
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TheCanisDirus

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeMon Nov 04, 2013 10:03 pm

walldoggy wrote:
I'm getting psyched for this game.  I hope it's good.  lol
Everyone who's played it says it's amazing!  They worked a long ass time on redoing the "feel" and improving the latency of the controls... it supposedly "handles" much better than all previous Killzones... which has me mad pumped!  No more swimming through Vaseline!!!
 
And just LOOK at the detail in this less than stellar quality screen capture... like the gloves... whoa... and even the fucking grenade's pin has dynamic reflections!! CHRIST!

14mins Killzone:SF Multiplayer 1s9a
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walldoggy

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeTue Nov 05, 2013 5:29 am

I just want to what's up with Bacon Theft! lol
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TheCanisDirus

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeTue Nov 05, 2013 9:00 am

walldoggy wrote:
I just want to what's up with Bacon Theft!  lol
Hahah wtf!? Just noticed that...

Well it's got to be one of the challenges... as KZ got rid of traditional XP and you have to do specific actions to level up now (fucking awesome!). I'll be completing all the "Bacon Challenges" first...

Also: "BaconTheft" Ok hmmm....that might be my new PSN name lol
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Kamea6

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeTue Nov 05, 2013 1:20 pm

man, the way these guys are talking about ghost, i may have to get this game.
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TheCanisDirus

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeTue Nov 05, 2013 1:54 pm

Haha watch and enjoy...



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walldoggy

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeWed Nov 06, 2013 1:54 pm

Looking for some videos and came across these:

Assault Class


Support Class


Scout Class
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TheCanisDirus

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PostSubject: Re: 14mins Killzone:SF Multiplayer   14mins Killzone:SF Multiplayer Icon_minitimeWed Nov 06, 2013 2:23 pm

Oh hell yes! Hadn't seen those... i'm all about that support class! And i'm really excited that they simplified and got rid of all of those other classes and gave us more with just 3 classes. It's more about gameplay less about unlocking stupid bull shit... and THAT has me excited. And no option for auto aim assists at all makes it more about skill... no more wall bang COD kills.

I honestly could be so content with this game... the ONLY reservation i have is to the "feel". As long as they lightened that up a tad and improved the latency like they said... so pumped.
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