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| | Winning Dom Game Strategies | |
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+7The1UrLookin4 Repo_Dog Dog_soildier Kamea6 walldoggy DELTAxDOG Ogbunabali 11 posters | |
Author | Message |
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Guest Guest
| Subject: Winning Dom Game Strategies Wed Jan 18, 2012 11:16 am | |
| This is just my opinion but I hink Savvy should chime as we have both played ALOT of Dom.
Flags you need to cap and hold to win by map:
Arkaden- A & B.....Do not cap C!
Village- B & C...Triple cap will work if someone is holding the small bridge and stationed at B & C
Seatown- B is a must A & C are interchangable
Interstate- B & C and do not venture to deep into the A spawn or you will flip the spawns
Mission- B & C...Do not cap A!
Dome- B is a must C & A are interchangable
Bakaara- B & C....Triple cap sometimes will be ok here if they decide to camp all the buildings
Downturn- Any two flags will honestly work here as B is not AS important as most maps
Resistance - B is a must and C is preferable but you can make a B/A combo work as well but much tougher.
Bootleg- B is a must but A & C are interchangeable
Hardhat- A & B is the easiest to defend
Carbon- Own B and win the map (only way to win on this map)
Lockdown- Just like carbon own B and you will win
Fallen- A & B is preferred but B & C will work. A and C is a losing combo (too far apart)
Outpost- this is the tough one...You must own B and have at least one peron covering the road in the middle (where the porch is) and 1 personcovering the route from A to C (hanger route). This map at least 1 person needs to camp the "home" flag also as it is to easy to flip the A & C spawns and leaves the guys hanging out to dry at B.
Underground- A & B is the preferred combo but B and C will work as well....Lose B and lose the game.
Again theses are just my opinions on observations but I am confident that these are sound strategies to win most matches unless the connection is horrendous. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 11:29 am | |
| I dunno, lately all the players Ive been playing with have been capping everything everywhere anytime...
::ranting:: |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 11:34 am | |
| The only one I disagree with is Dome. I've found that a good team can take and hold A & C and keep the other team spawn trapped in the B building. Then your team is covering two exits with relative ease. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 11:35 am | |
| - kjcolby1978 wrote:
- I dunno, lately all the players Ive been playing with have been capping everything everywhere anytime...
::ranting:: Exact reason for this post, time to slow it down and have a strategy before the match even starts. When playing with randumbs and they cap A on mission I simply back out if we lose C, I will not do that when playing with the clan. I have been getting slightly frusstrted lately and I wanted to enlighten everone on my observations as I have alot of time invested in Dom and some sound strategy IMO. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 11:37 am | |
| - kjcolby1978 wrote:
- I dunno, lately all the players Ive been playing with have been capping everything everywhere anytime...
::ranting:: People are doing this strictly to gain streaks but to be honestly once you cap all three flags you have no idea where people are coming from. Im a fan of Cap A AND B, CAP C AND LOSE ALL THREE. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 11:37 am | |
| What are you trying to say Kyle?LOL It confuses the whole team on which ones to try and hold....HAHA
Stream, I believe you are right on cue with flag capping. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 11:39 am | |
| plus 1 to stream man for bringing this up and I share your frustrations...
btw, on Mission I have found it is ok to cap A on your way up the ravine toward C, then you flip it at C and retake the map, that way you arent falling way behind without having a flag |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 11:45 am | |
| - kjcolby1978 wrote:
- plus 1 to stream man for bringing this up and I share your frustrations...
btw, on Mission I have found it is ok to cap A on your way up the ravine toward C, then you flip it at C and retake the map, that way you arent falling way behind without having a flag Same with Arkaden but once you flip it do not take the other flag back again EVEN if you are spawned there its a losing combination. Sometimes for some strange reason they spawn you at the enemy flag, I believe its IW's way to create in game chaos and it usually happens halfway through a match along with the infamous "mid game momentum change" we have been observing. I believe this is intentional to make the matches more competitive. I have spawned near A on mission when we had C & B and on ogf the x30x was sitting up by C. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 11:48 am | |
| - Stream_Man wrote:
- kjcolby1978 wrote:
- plus 1 to stream man for bringing this up and I share your frustrations...
btw, on Mission I have found it is ok to cap A on your way up the ravine toward C, then you flip it at C and retake the map, that way you arent falling way behind without having a flag Same with Arkaden but once you flip it do not take the other flag back again EVEN if you are spawned there its a losing combination. Sometimes for some strange reason they spawn you at the enemy flag, I believe its IW's way to create in game chaos and it usually happens halfway through a match along with the infamous "mid game momentum change" we have been observing. I believe this is intentional to make the matches more competitive. I have spawned near A on mission when we had C & B and on ogf the x30x was sitting up by C. wow I feel like this is me speaking through you haha... I could be quoted last night as saying "what the fuck happened" or "what the hell is going on???" .. actually screaming it... midway through matches |
| | | Ogbunabali
Posts : 939 Reach-a-Rounds Received : 23 Join date : 2011-07-12 Age : 49 Location : Oldham
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 11:49 am | |
| - kjcolby1978 wrote:
- I dunno, lately all the players Ive been playing with have been capping everything everywhere anytime...
::ranting:: If I play dom unless ppl say not to take a flag (because they have a strategy) I wont, but my motto has always been. "Kill everything, take everything" I get kind of bored just holding 2 and it doesn't suit my play style. | |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 12:00 pm | |
| Very nice Stream_MAN.
IW will spawn you at the opposite end of the map if the other team is in your far flag and not capping it. A sad effort to prevent spawn killings.
VILLAGE - You can have all three if you take A last. Watch all the exits to the cave AND NEVER ENTER IT. The only way they spawn at C is if you go in the caves. They can sneak to C along the back path and no one likes to watch that one but it would be great to have two at each exit. Also on Village there is a bad spawn by the oil trucks. It is a C spawn but really close to B so if the other team on ly has C that is where they will spawn. C is a must on this map.
DOME is chaos. A and C is fine just don't go into the B building and cover all the exits.
OUTPOST - B to C is a clear line of site to defend both. The defender should have a T95 or MK14, or something with a big scope. Best to have one at C, two between B and C and the rest can push up past B towards A and/or watch the back flank between B and C. *Remember that you can cap C by sitting in between the cab and tank of the truck. 'Impact' should prevent this.
HARDHAT - If you have A and B you will need atleast one guy at each pipe to keep them spawning behind C or they will spawn by the cement pallets near B. The middle is a must and there is enough action there for two atleast. I love the guys that defend A, I'm never there, thank you. It is also permissible to go into C spawn without changing the spawns. You can run a lap through there and get 3-4 kills as long as the above conditions are also met.
I think the big key to Dom is to control the spawns. This game is very sensitive to erratic spawning if the flags are always changing hands randomly. If we lose a flag it is better to get it back than cap the other flag. Sometimes there is no other choice though.
I'm not so sure that it's suicide to take all 3 like it was on BlackOps but if there are guys on higher killstreaks we jeopardize them when we triple cap. So just out of courtesy to our teammates it's best to just grab 2 and defend. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 1:55 pm | |
| - audiopile wrote:
I think the big key to Dom is to control the spawns. This game is very sensitive to erratic spawning if the flags are always changing hands randomly. If we lose a flag it is better to get it back than cap the other flag. Sometimes there is no other choice though.
agreed sir. i think it's ragingamish that has detailed primary and secondary spawn locations in his map videos. I have only watched the Mission video but it's spot on. knowing the flags we have capped and where i spawn tells me where the enemy is and where i should be. 2 designated home flag campers per match would leave 4 on the flag with the most action. this way we are not running back and forth between flags. Trust me i hate camping a flag and i usually skip the home flag at the start of the game to get a jump on B but i hate taking an L more than camping. After B is under control i usually fall back to the home flag and patrol. This doesn't fit my game play style but I've notice it's one of our weaknesses. I'm totally up for rotating camper duty. Also, we need to rely on OUR communication of losing flags, not the games. yes this requires eyes on the flags but it's better than 4 of us rushing C only to have the guy/s there kill them and now B is exposed and being capped with no in game notification. Simple thoughts from a new guy... |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 2:12 pm | |
| Yup, flag flash is the only thing thing we can rely on to tell us if the objective is changing hands. The in-game play-by-play announcer is usually pretty drunk. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 2:21 pm | |
| Great thread and a lot of good info.
I agree with the announcements. On several occasions I discovered a flag got taken before I even hear that we're losing it. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 2:47 pm | |
| Yeah always call out if you see a flag flashing as not everyone may have noticed even if they are very near by. Another thing is if you clear a flag to also call out that you cleared it, or if you died, try to give as much detail....ie "Two guys headed toward A". If I'm on my way to help defend but then told the enemy was cleared, I'll go back to patrol mode and keep the area clear as a result. |
| | | DELTAxDOG
Posts : 2358 Reach-a-Rounds Received : 65 Join date : 2011-12-12 Age : 40 Location : Ohio
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 2:50 pm | |
| Verry helpfull info guys, this thred should be a sticky | |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 3:04 pm | |
| Also call outs for the enemy sentry guns, ims, and SAM's are helpful. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 3:44 pm | |
| I think we need more of us going for the B flag. If we have 3 or 4 of us tring to take the B flag at the beginning of the match it would help. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 3:51 pm | |
| - usandthem1 wrote:
- I think we need more of us going for the B flag. If we have 3 or 4 of us tring to take the B flag at the beginning of the match it would help.
Yeah, we lost motivation when capping A is now worth 150XP and a notch towards the pointstreak. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 4:08 pm | |
| We could take turns. 3 go to B this time and the next game the other go to the B flag. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 4:17 pm | |
| Great points in here! Stream Im in lobbies with you often, so I started to kind of see how this was coming together.
Usandthem, good point, I find it's best to have 2 guys go to the start flag and 4 go to B. |
| | | walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 51 Location : Southern California
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 4:40 pm | |
| Ok, I admit it. I'm guilty of going for 3rd flags. Normally, I only do that if we're handily ahead, but still, the comment about screwing up other's streaks has made me reconsider. So I'll dial it down a notch for now. Of course, if we only have A and are getting mowed down at B, I'll try to flank to C and at least take some pressure off B.
With regards to splitting up to take flags, it might be good to say who is going where. As opposed to the generic "I'm going to B", maybe it can be something like "Me, Audio and Freak are going the B, everyone else stay at A." Or something like that.
By way of example, yesterday, Bee, Tema, Sith and I were playing vs another 4 on Hardhat. We started between A and B. I said "2 to A and 2 to B, I'm going to B." Everyone agreed. So what happened? Those 3 guys went to A and left me to go to B all by myself. OOPS! haha | |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 4:41 pm | |
| Stream, great post! Your frustrations echo mine, especially when someone caps a flag that they probably shouldn't.
As for who goes for what flag at the start, some people have classes set up to take that first flag and some don't. Most of the lobbies I'll hear someone say "going for B'...if there are enough going for B, stay behind with the spawn flag.
Another point...if we refrain from capping that third flag, the game will be longer. So we'll be able to pad killstreaks more. |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 6:22 pm | |
| What if .....and just going to say theparty leader as he is the easist to distinguesh.. Was the leader or "calller for the match. Would just help direct traffic. except the tiny maps u can get away with. One guy on bavk th lag. Three on b flag and two rovers. If we have some one directing traffic or we just decide before we get in the lobby who wants to do what. :end rant: |
| | | Guest Guest
| Subject: Re: Winning Dom Game Strategies Wed Jan 18, 2012 6:47 pm | |
| - Sith_Miester wrote:
- What if .....and just going to say theparty leader as he is the easist to distinguesh.. Was the leader or "calller for the match. Would just help direct traffic. except the tiny maps u can get away with. One guy on bavk th lag. Three on b flag and two rovers. If we have some one directing traffic or we just decide before we get in the lobby who wants to do what. :end rant:
No F*cking Way am I gonna have jsavvy barking orders at me all night. |
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