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| | Houdini style claymored tac insert escape | |
| | Author | Message |
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Guest Guest
| Subject: Houdini style claymored tac insert escape Tue Aug 16, 2011 11:44 am | |
| So we were playing HC CTF on Discovery and it was a hell of a tough match. I managed to get in behind them and plant my tac insert, as I love running flags and this is the quickest way for me to do it. So after about 6 or 7 respawns in the same building I guess they figured it out. When I plant my tac insert I try to put it in a corner facing out so I am mostly covered. I had a feeling they were catching on to me so Before I moved I looked up and down, only to find a claymore at my feet. Well only one thing to try, Flashbang myself. I was blind and slow but still able to get to the other side of the claymore without setting it off. Then I had to find a new place for my tac insert. So next time you respawn from a tac insert take a sec and look up and down, not left and right. If you see a claymore give it a try.
I also found a guy camping my tac insert and planted a hawk in the back of his head, then moved it. I love it, he thought he had a fee kill, NOT. |
| | | Guest Guest
| Subject: Re: Houdini style claymored tac insert escape Tue Aug 16, 2011 11:57 am | |
| Yeah...been fucked by the claymore surprise a few times...defo gonna try this |
| | | Guest Guest
| Subject: Re: Houdini style claymored tac insert escape Tue Aug 16, 2011 12:01 pm | |
| What really inspires laughter is when the other team doesn't catch on after you've fucked them from the same respawn 5 times or more... |
| | | Guest Guest
| Subject: Re: Houdini style claymored tac insert escape Tue Aug 16, 2011 12:12 pm | |
| All my runner classes have tac inserts, as i find it a great help in CTF games, DOM somewhat, and always in HQ. If you want to be where the action is then the tac insert is great, and also not having to run all the way across the map.
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| | | Guest Guest
| Subject: Re: Houdini style claymored tac insert escape Tue Aug 16, 2011 12:47 pm | |
| That is a great point Fish...I have never realy used the tac insert, I think I will give it try tonight on my runner class |
| | | Guest Guest
| Subject: Re: Houdini style claymored tac insert escape Tue Aug 16, 2011 1:15 pm | |
| I also saw The1 using the camera spike on HC S&D while defending. Plant the camera at A then patrol B or the other way around. It seemed to work pretty well, I think that will be the next thing I work on, because I have bought the dang thing but have never used it. Seems like it could be usefull in DOM on certain maps with good choke points. |
| | | Guest Guest
| Subject: Re: Houdini style claymored tac insert escape Tue Aug 16, 2011 1:31 pm | |
| We were playing a while back and some random was running around with the camera spike like Oliver Stone on the set of Platoon. It was hilarious...he didn't even try to kill anyone. |
| | | Guest Guest
| Subject: Re: Houdini style claymored tac insert escape Tue Aug 16, 2011 1:38 pm | |
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| | | Guest Guest
| Subject: Re: Houdini style claymored tac insert escape Tue Aug 16, 2011 1:38 pm | |
| I remember a guy on hanoi who would get up on a roof top and dance and sing, I had to mute him because he was horrible. |
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| Subject: Re: Houdini style claymored tac insert escape | |
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| | | | Houdini style claymored tac insert escape | |
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