| Maps | |
|
|
Author | Message |
---|
Guest Guest
| Subject: Maps Sat Sep 01, 2012 9:11 am | |
|
Last edited by Bizotch on Sat Sep 01, 2012 12:18 pm; edited 3 times in total |
|
| |
ninjesmurf
Posts : 1208 Reach-a-Rounds Received : 39 Join date : 2012-04-29 Age : 46 Location : The Florida space coast
| Subject: Re: Maps Sat Sep 01, 2012 9:37 am | |
| Yeah I looked for yesterday and couldn't find it anywhere . | |
|
| |
Guest Guest
| Subject: Re: Maps Sat Sep 01, 2012 9:55 am | |
| Hop is emailing them to me smurf. When I get home from work I will post them. |
|
| |
ninjesmurf
Posts : 1208 Reach-a-Rounds Received : 39 Join date : 2012-04-29 Age : 46 Location : The Florida space coast
| Subject: Re: Maps Sat Sep 01, 2012 10:38 am | |
| He sent it to me too .gotta print one for the game room . | |
|
| |
Guest Guest
| Subject: Re: Maps Sat Sep 01, 2012 10:41 am | |
| I just posted a condensed version. |
|
| |
Guest Guest
| Subject: Re: Maps Sat Sep 01, 2012 10:48 am | |
| I disagree with this chart. I believe that the C spawn is better in outpost. I feel that you can have better map control from this spawn because you can hold the bunker and have lines of view to the B flag and C flag from the same area. unlike holding A and B there is no easy way to protect the flag at A if they need help and you are at B. |
|
| |
ninjesmurf
Posts : 1208 Reach-a-Rounds Received : 39 Join date : 2012-04-29 Age : 46 Location : The Florida space coast
| Subject: Re: Maps Sat Sep 01, 2012 11:44 am | |
| We had a few disagreements with it but its pretty good overall starting point. | |
|
| |
Guest Guest
| Subject: Re: Maps Sat Sep 01, 2012 12:01 pm | |
| I like it alot thanks to who ever took the time to put it together.
Since the 6 V 6 Tournament has been dead and gone for awhile I think I can spill the Walldog e Dog and the funky bunch map stratigery. It worked well on village and mission and I would imagine it work on other maps.
When playing a team that is using the same logic in "good flags" I.E C/B in village. Take A/B
This leaves only one flag for your team to defend. You have to have a good amount of the team using tac inserts so you can make sure your spawing near B I would also recomend quick draw Pro so you can get your tac insert down that much faster.
It worked pretty well for us we beat team Texas in three in village and took a much better EUK team then us to 3 matchs on mission. |
|
| |
ninjesmurf
Posts : 1208 Reach-a-Rounds Received : 39 Join date : 2012-04-29 Age : 46 Location : The Florida space coast
| Subject: Re: Maps Sat Sep 01, 2012 12:32 pm | |
| Found it on the web researching spawn points but can't find the damn website again. | |
|
| |
Guest Guest
| Subject: Re: Maps Sat Sep 01, 2012 12:42 pm | |
| I have to full sheet that gives all the average times with all different class layouts. I could have put the whole document but I figure this condensed version I made is a little easier to read and it fits very easily into the forum. |
|
| |
mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Re: Maps Sat Sep 01, 2012 12:47 pm | |
| Ninje found it online and I make some changes and re did it in excel. The are a few things I disagree with also. Mainly the Outpost thing. I am with Biz and think that C-B is a better way to go cause they can sneak up on u pretty good at A. But we usually play A-B anyways and do pretty good. Thanks for enlarging it and getting it posted Biz. When I tried b4 all i could do was get a real small copy on here. | |
|
| |
Guest Guest
| Subject: Re: Maps Sat Sep 01, 2012 1:35 pm | |
| |
|
| |
walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 51 Location : Southern California
| Subject: Re: Maps Sat Sep 01, 2012 6:52 pm | |
| Nice work guys. Hopefully, someone can be nice enough to remind us of this in game so we go to the right flags. lol | |
|
| |
ninjesmurf
Posts : 1208 Reach-a-Rounds Received : 39 Join date : 2012-04-29 Age : 46 Location : The Florida space coast
| Subject: Re: Maps Sat Sep 01, 2012 7:51 pm | |
| Wallydog print a copy out for yourself but you can't pick spawns in pubs. | |
|
| |
walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 51 Location : Southern California
| Subject: Re: Maps Sat Sep 01, 2012 7:58 pm | |
| smurfy, I know we can't pick the spawns. Otherwise, who'd we have to blame when we lost? lol
Actually, I just meant, once we find out what spawn we are during the countdown, someone should say, "Ok this map we want __ and __." Or something like that to remind us. | |
|
| |
Sponsored content
| Subject: Re: Maps | |
| |
|
| |
| Maps | |
|