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 Ghosts: New Engine?

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NukeLaCoog

NukeLaCoog


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PostSubject: Ghosts: New Engine?   Ghosts:  New Engine? Icon_minitimeWed May 22, 2013 11:03 pm

Well, I guess it all depends on what you call "new".

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TheCanisDirus

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PostSubject: Re: Ghosts: New Engine?   Ghosts:  New Engine? Icon_minitimeThu May 23, 2013 9:00 am

Ohhhh... well, what i thought... not a "New" engine after all. Deception through marketing bastards.
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JAGERpatrol

JAGERpatrol


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PostSubject: Re: Ghosts: New Engine?   Ghosts:  New Engine? Icon_minitimeThu May 23, 2013 9:12 am

he did explain it pretty well... Once something is modified enough, it becomes "new".
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TheCanisDirus

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PostSubject: Re: Ghosts: New Engine?   Ghosts:  New Engine? Icon_minitimeThu May 23, 2013 9:26 am

He did... but every year the CoD developers massively edit their engine. I have no doubt that we'll see a small difference... but i don't think we're going to be like "oh, this is def a new engine they spent a year plus working on".

I just hope this "new" engine fixes all the lag and networking issues. They should cut single player and set-piece gaming and focus on what people play... multiplayer... online.
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NukeLaCoog

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PostSubject: Re: Ghosts: New Engine?   Ghosts:  New Engine? Icon_minitimeThu May 23, 2013 10:17 am

If extensive modification of the engine means new, then MW3 and Black Ops 2 played on "new" engines. I am hoping that the giant leap in technology in the new consoles helps out but I remain skeptical. 3rd time's a charm? Maybe?

Vaulting, sliding, particle fidelity, lighting quality and more polygons on screen is cool and appreciated. Unless they are paying specific attention, time and resources towards the core issues of the game (hitboxes, networking code etc) then little will will change other than it being prettier.

"People like to talk about the engine, but the truth of the matter is that this isn't like something that was invented six years ago," he said. "At this point that engine doesn't resemble anything like any engine. We've ripped out the UI system; the rendering and the lighting are all new, the core gameplay systems are all new." David Vonderhaar, October 2012


http://www.oxm.co.uk/46523/black-ops-2-developer-baffled-by-contempt-for-call-of-duty-engine/
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NukeLaCoog

NukeLaCoog


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PostSubject: Re: Ghosts: New Engine?   Ghosts:  New Engine? Icon_minitimeMon May 27, 2013 4:21 pm

This picture made me laugh

Ghosts:  New Engine? Battlefield-4-vs-call-of-duty-ghosts-3
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Maverick9227

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PostSubject: Re: Ghosts: New Engine?   Ghosts:  New Engine? Icon_minitimeMon May 27, 2013 6:59 pm

NukeLaCoog wrote:
If extensive modification of the engine means new, then MW3 and Black Ops 2 played on "new" engines. I am hoping that the giant leap in technology in the new consoles helps out but I remain skeptical. 3rd time's a charm? Maybe?

Vaulting, sliding, particle fidelity, lighting quality and more polygons on screen is cool and appreciated. Unless they are paying specific attention, time and resources towards the core issues of the game (hitboxes, networking code etc) then little will will change other than it being prettier.

"People like to talk about the engine, but the truth of the matter is that this isn't like something that was invented six years ago," he said. "At this point that engine doesn't resemble anything like any engine. We've ripped out the UI system; the rendering and the lighting are all new, the core gameplay systems are all new." David Vonderhaar, October 2012


http://www.oxm.co.uk/46523/black-ops-2-developer-baffled-by-contempt-for-call-of-duty-engine/

That's BS BO2 plays the same as BO
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PostSubject: Re: Ghosts: New Engine?   Ghosts:  New Engine? Icon_minitime

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