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| | Rio Clan Wars | |
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+4Vidzjunkie Naven bluehound000 Winners 8 posters | Author | Message |
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Winners
Posts : 1865 Reach-a-Rounds Received : 80 Join date : 2011-11-28 Age : 49 Location : Tavares, Florida
| Subject: Rio Clan Wars Wed Jan 15, 2014 11:52 am | |
| This should be interesting | |
| | | bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Re: Rio Clan Wars Wed Jan 15, 2014 12:18 pm | |
| That I like! Now the first 24-48 hours aren't weighted so heavily. That will help groups like ours a LOT, since most of us play evenings and weekends.
It also means that comebacks are possible, so you'll have to play the whole time if you want to hold a lead.
The way it has been the first two days are the most important and after that you really don't get enough CP to mount a come-from-behind run | |
| | | Naven
Posts : 213 Reach-a-Rounds Received : 30 Join date : 2011-11-25 Age : 43 Location : Michigan
| Subject: Re: Rio Clan Wars Wed Jan 15, 2014 12:46 pm | |
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| | | Vidzjunkie
Posts : 570 Reach-a-Rounds Received : 9 Join date : 2013-04-15 Age : 51
| Subject: Re: Rio Clan Wars Wed Jan 15, 2014 1:53 pm | |
| I dont understand
So, did the CP Value change before?
Was it more for the first cap or something? | |
| | | MrRalphee
Posts : 105 Reach-a-Rounds Received : 3 Join date : 2013-01-04 Age : 46 Location : South Carolina
| Subject: Re: Rio Clan Wars Wed Jan 15, 2014 2:01 pm | |
| - Vidzjunkie wrote:
- I dont understand
So, did the CP Value change before?
Was it more for the first cap or something? yeah vidz,say tdm was 24 cp,once someone took control,it dropped to 23,then 22,and so on for every recapture | |
| | | Spartan Runnerr
Posts : 672 Reach-a-Rounds Received : 15 Join date : 2012-06-20 Age : 42 Location : Utah
| Subject: Re: Rio Clan Wars Wed Jan 15, 2014 2:40 pm | |
| - MrRalphee wrote:
- Vidzjunkie wrote:
- I dont understand
So, did the CP Value change before?
Was it more for the first cap or something?
yeah vidz,say tdm was 24 cp,once someone took control,it dropped to 23,then 22,and so on for every recapture It basically made it so you could practically win a clan war day one and nobody could catch ya. This is a good change. If we play it right and watch the activity, we could recapture a node shortly after losing it (before anyone else claims it of course) and essentially double up on those points | |
| | | walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 52 Location : Southern California
| Subject: Re: Rio Clan Wars Wed Jan 15, 2014 2:41 pm | |
| - MrRalphee wrote:
- Vidzjunkie wrote:
- I dont understand
So, did the CP Value change before?
Was it more for the first cap or something?
yeah vidz,say tdm was 24 cp,once someone took control,it dropped to 23,then 22,and so on for every recapture Wow... didn't know that. Explains a lot then. | |
| | | Vidzjunkie
Posts : 570 Reach-a-Rounds Received : 9 Join date : 2013-04-15 Age : 51
| Subject: Re: Rio Clan Wars Wed Jan 15, 2014 3:48 pm | |
| Yea, Same here
I never knew that either..
Guess that does explain a lot.
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| | | Obi Don S
Posts : 69 Reach-a-Rounds Received : 2 Join date : 2013-12-18 Age : 43 Location : Lincoln, Nebraska
| Subject: Re: Rio Clan Wars Mon Jan 20, 2014 1:59 pm | |
| Did we lose a few regular players or was I just on during odd hours this Clan War? It seemed that we lost a lot of regular players, or at least the ones that I know, for this Clan War as I was on a couple times this week and only found that one day I was able to spend the whole time with a full group. Saturday I was on for a good 2-3 hours with nobody from the Clan playing until I was about to walk out to take my son to the movies for his birthday. Then again last night nobody was on playing. I was feeling a bit lonely and getting my ass handed to me by a bunch of teenage clans. | |
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