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| | Spawning issues | |
| | Author | Message |
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Guest Guest
| Subject: Spawning issues Tue Nov 29, 2011 2:22 pm | |
| Who knew that spawning could be so frustrating in this game. Yesterday I had the pleasure of spawning directly on a bouncing betty. I died, waited to respawn, didn't take a step, and then one second later BAAAMMM! The kill cam was quite amusing. I then laughed hysterically, raged quit, and then through the controller across my room. It's a good thing my dog has quick reflexes. I was playing solo so I didn't quit on anyone in the clan. I like this game but I hate it at the same time. I'm already counting the days until black ops2. |
| | | Guest Guest
| Subject: Re: Spawning issues Tue Nov 29, 2011 3:14 pm | |
| since giving up on Domination, I've had a lot more fun playing this game, especially on Kill Confirmed.
Treyarch can go take a flying fuck at a rolling donut. Any game that forces me to throttle my bandwidth to be competitive after I shell out boku bucks for Fios is run by asshats. AFter dumping my download speed to 120kbps, I started racking up the kills in B.O. (about 2 weeks before MW3 came out). Their lag compensation was ridiculous, making MW3 look tame.
Whatever "MUST APPEAL TO THE CASUAL GAMER" crap Treyarch pumps out won't be in my PS3 for sure. |
| | | Guest Guest
| Subject: Re: Spawning issues Tue Nov 29, 2011 4:00 pm | |
| I had the joys of playing dom last night and I spawned right in front of a claymore, two steps and bam, I did not watch the kill cam, but I was pissed. They stated that moved the spawns closer to keep the game going a fast pace. Very little team worked needed, it has beome more of a twitch game |
| | | Guest Guest
| Subject: Re: Spawning issues Tue Nov 29, 2011 5:00 pm | |
| The other day I'm playing on outpost...I run into the bottom of the catwalk room and blast a guy...turn my gun up to hit the guy up top and the same guy I just killed runs in and guns me down.
I watched the killcam and they spawned the guy right outside the door...ugh... |
| | | Guest Guest
| Subject: Re: Spawning issues Tue Nov 29, 2011 5:10 pm | |
| Personally I would rather be forced to run in order to find someone to kill as opposed to be dropped right into the fight. If I want to be dropped into the fight then I will use a tac insert. |
| | | Guest Guest
| Subject: Re: Spawning issues Tue Nov 29, 2011 5:57 pm | |
| - NCFishboy wrote:
- Personally I would rather be forced to run in order to find someone to kill as opposed to be dropped right into the fight. If I want to be dropped into the fight then I will use a tac insert.
I hear ya bro. IW for whatever reason "wants" us all in the same place on the map, makes no sense. I'd rather it be like BO and I spawn in a "safe" area and then run to the action.....not spawn, kill a guy and then he spawns behind me. |
| | | Guest Guest
| Subject: Re: Spawning issues Tue Nov 29, 2011 7:38 pm | |
| - NCFishboy wrote:
- Personally I would rather be forced to run in order to find someone to kill as opposed to be dropped right into the fight. If I want to be dropped into the fight then I will use a tac insert.
Wow...what a fucking concept...Fish, you should be a game programer, because you obviously get it better that the asshats at IW... |
| | | Guest Guest
| Subject: Re: Spawning issues Tue Nov 29, 2011 7:51 pm | |
| Did anyone play Counter-Strike? I had admin in one server and I used to like to stack all the players and see how long it took for the tower of terror/counter-terror to die. |
| | | Guest Guest
| Subject: Re: Spawning issues Tue Nov 29, 2011 9:25 pm | |
| They are indeed bad, but you win some and you lose some. Couple night ago we had a match going on Fallen, holding A and C and causing havoc around B. As Savvy and I were running at the edge of the map beside B, two enemies spawned less than a second apart, one in front of jSavvy and then one between us. Easiest double kill of my life.
Looks like the game doesn't care if you are in their spawn, it will not flip. |
| | | Guest Guest
| Subject: Re: Spawning issues Tue Nov 29, 2011 9:32 pm | |
| personally I am about ready to toss this bullshit game right in the garbage and go back to ops. I have about had it with the spawn crap, you cant even get a full sentance out before the voice cuts out. I can empty a clip and get nothing but some other butt plug can kill me with a pistol from across the screen....... I know same crap everyone is going through, but I would rather play a game in my spare time and have fun rather than play one and be pissed.... just my two cents |
| | | Guest Guest
| Subject: Re: Spawning issues Wed Nov 30, 2011 10:08 am | |
| - Sixchase wrote:
- personally I am about ready to toss this bullshit game right in the garbage and go back to ops. I have about had it with the spawn crap, you cant even get a full sentance out before the voice cuts out. I can empty a clip and get nothing but some other butt plug can kill me with a pistol from across the screen....... I know same crap everyone is going through, but I would rather play a game in my spare time and have fun rather than play one and be pissed.... just my two cents
I agree....although the chat seems to be a little better last night....but the lag crap is just ridiculous. Why should I have to suffer when I am on a 50Mbps connection? |
| | | Guest Guest
| Subject: Re: Spawning issues Wed Nov 30, 2011 11:41 am | |
| - deadmyt wrote:
- I then laughed hysterically, raged quit, and then through the controller across my room. It's a good thing my dog has quick reflexes.
I'd +1 your dog but I guess you get it as his master!! |
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