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| | Domination map thoery | |
| | Author | Message |
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Guest Guest
| Subject: Domination map thoery Sat Aug 27, 2011 8:18 pm | |
| Someone asked the question which side A/B or B/C.. So I will attempt to give my 2 cents each map.
Array – B/C both can be controlled from the round building. Snipers can't resist the tower. and they are easy targets up there Cracked – No preference it's pretty balanced Crisis – B/C easier to trap them on the beach. C spawn is closer to B Firing Range – B/C trailer and garage provide cover and over look of both flags. A spawn is firing range or past the bathroom. Grid - A/B let them spawn in the field and come thru one of the 4 openings and pick them off Hanoi – A/B spawns are closer to B Havana - B/C anybody say fountain trap.........I pity the foolz on A Jungle – No preference each side has its strengths Launch – Ughhhg I hate this map ?/B combo is better A/C is a last resort but brutal Nuke Town – No decision, A upstairs has better LoS on B. C side has better cover closer to B Radiation – A/B A is easier to defend from underground, pop head up stairs and kill away Summit – B/C A has 3 controllable routes before the B building easy trapping. C you have to let them into B building. which increases their chances of breaking thru Villa – A/B These flags are within seconds of each other from defensible positions. The window above B is where the pesky camper always is. Might as well be one of us. WMD – A/B Both are easily defended from the big building in the middle of the map.
First Strike Map Pack Berlin Wall – This is probably the most balanced/symmetrical map in the game Discovery – A/B The building with the catwalk crossing over gives you doors to watch both flanks, and the catwalk provides over watch of A and B Kowloon – No decision based on logic. We seem to do better from the C spawn tho Stadium – B/C The building over B is key to controlling this map. Spawning at C gets you back in the action faster.
Escalation Map Pack Hotel – Another very balanced map Convoy – A/B but thats just a preference because I like the gas station to be my flanking area. Zoo – A/B C spawn is very predictable and tram has LoS on A and B but not C. Tram does have good LoS on C spawns route to B Stockpile – A/B if it's a dog fight, you can get to B faster from A. But if we are kickin ass A is easier to trap at, once the B building is fully under control
Annihilation Map Pack Hangar 18 - A/B If its a battle, the window over B is a PiTA. C side does not have the same advantage. But if we are stomping them A is easier to trap at. Drive-In – A/B The projector room is the key to this map. controlling this area will ensure victory. Silo – Fuck this ClusterFuck of a mess......I mean we do better with C/B which defies my logic as A has a awesome over look on B. Hazard - A/B the middle of this map is sniper paradise. so lets look at the flank routes. The high side, they have to funnel down to narrow sidewalk for a long distance. Place a motion sensor inside the caddyshack against the back wall and you will know they are coming. The oceanside, from A has buildings and good cover. From C you are left out in the open with a couple boulders. The scoreboard stairs are accessed from the A side of the box. Making it hard to come from C and pick off all the different defensive positions
You will notice a logic in all my picks.. There is a HotSpot on each map. These are generally hotspots in every game mode from FFA to TDM. These hotspots over look B most of the time. I tend to favor the sides that own the hotspot. I like to be at or near the hotspot and within 2-3 seconds running distance from both flags. Example, round building on array, trailer on firing range, A/B building on villa, catwalk building on discovery
Last edited by SN0WR1DER on Sun Aug 28, 2011 1:05 am; edited 4 times in total |
| | | Guest Guest
| Subject: Re: Domination map thoery Sat Aug 27, 2011 8:35 pm | |
| I agree with everything except Array, to me A/B is easier to hold. |
| | | Guest Guest
| Subject: Re: Domination map thoery Sat Aug 27, 2011 8:56 pm | |
| Yeah A/B cuz they hafta come uphill to A and they spawn in the building at the bottom of the hill control the round building control the map! |
| | | Guest Guest
| Subject: Re: Domination map thoery Sat Aug 27, 2011 9:02 pm | |
| Nuketown - B/C simply because the moving truck has slightly better cover from that side.
Jungle is B/C too. The sniper rock is valuable and it seems that the hut above B is easier to hold from this side.
Personally I prefer B/C on Villa too. That room above B is too attractive when you spawn at A and when the other team spawns at A they run straight up there for kills are forget about caps.
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| | | Guest Guest
| Subject: Re: Domination map thoery Sun Aug 28, 2011 12:02 am | |
| Great work and lots of great thoughts. There are definitely some maps where I am not happy when the spawns flip. |
| | | Guest Guest
| Subject: Re: Domination map thoery Sun Aug 28, 2011 12:24 am | |
| Very nice post. Kudos to you! |
| | | Guest Guest
| Subject: Re: Domination map thoery Sun Aug 28, 2011 9:46 am | |
| excelent post +1 to you
I havent time to go through the maps I disagree on in one post so I might keep coming back.
I use semtex a lot for defending a flag we are losing so consider tbrowing lines when deciding which flags are best. On array a and b are my favourite, I think six people in and around the tower and the field can easily control a and b. Let them have the building.
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| | | walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 51 Location : Southern California
| Subject: Re: Domination map thoery Sun Aug 28, 2011 3:46 pm | |
| Great post. On Jungle, I like B/C better. Much easier to get to the hut above B which is almost required if you want to cap B. You can also defend C from the B hut area behind the barrels on that side of the bridge. | |
| | | Guest Guest
| Subject: Re: Domination map thoery Mon Aug 29, 2011 1:04 pm | |
| Note to everyone on Firing Range: if you've got an enemy up on top of the wooden building (not the tower) shooting from behind those sandbags, there's an easy way to take him out.
Get into that long wooden shack near the trailer, usually by the "C" flag. There are sandbags along the wall near the door closest to the trailer. Hop up onto the first level of those bags, and you'll have a small view of the wood building and sandbag lookout across the map. There's NO WAY the enemy will see you there. Carefully line up your shot and blow his brains out with a short burst.
Don't linger too long, as it's a high-traffic area. |
| | | Guest Guest
| Subject: Re: Domination map thoery Mon Aug 29, 2011 1:35 pm | |
| You've updated I see! Good analysis and those are the caps we should have to win.
Only comment I have is for Silo (hate it). I agree, C/B although it makes no sense. It is WAY easier to cap and defend this map from the low side. One guy in the broken Silo, two guys hanging just left and back of B and one on each wing. That leaves one guy to flank around take them counter clock-wise between A and B. Still hate it. |
| | | Guest Guest
| Subject: Re: Domination map thoery Mon Aug 29, 2011 3:46 pm | |
| Nice Work SN0R1DER. +1 Your reasons make sense. Think about these ideas for a bit...
Array- A spawn please. The FN-FAL is great for picking them off as they run down the hill to B from C trying to get to cover. I have seen 2-3 guys at the bottom of the tower control A field and cover B. Agreed with the other posters. Let them have the round building: can't cap B from there.
Radiation- No preference. You can camp the C flag here to great effect from the safety of the tunnel. When capping B from A be sure to lay on the right side of the tunnel since they cant see you until they run right up to the barrier, where you can then shoot them.
Jungle- C spawn is better. Better access to the hut. You dont have to run throught the killing field at the bottom of the A ramp to get there. Hut= defending magic. Just make sure they are not camping the barrels on the C bridge shooting into C. You are then screwed. There is a bank nade shot there that will kill them if not wearing flak. I can show those of you who dont know.
Havanna- The only way to win this map is just be better shots than the other team. F-U Havanna. I hate you.
Hazzard- The only way to win this map is just be better shots than the other team. F-U hazzard. I hate you.
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