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| | Game Update: 4/30/13 | |
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+4xXx MiGs xXx Sr Slampiece TheCanisDirus Criptic Wolf 8 posters | Author | Message |
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Criptic Wolf
Posts : 493 Reach-a-Rounds Received : 33 Join date : 2012-09-10 Age : 50 Location : Salem, Ohio
| Subject: Game Update: 4/30/13 Tue Apr 30, 2013 6:42 am | |
| http://community.callofduty.com/message/413598236#413598236Hello 360 community, We are listening to you and we’ve been busy working on updates based on feedback from the community. Stay tuned right here for all the latest info and be sure to follow @Treyarch on Twitter! Game Update Notes: Apr. 30, 2013 Feature Improvements - Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality. Multiplayer Issues Addressed - Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt. Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle. Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match. Addressed multiple issues on Magma where players were able to fall or dive-to-prone in certain lava areas and survive. Players can now enter the crouched position while sprinting with the Riot Shield equipped. Care packages now appear in blue and orange on the map when Color Blind Assist is enabled. Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro. Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration. Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching. Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen. Addressed an issue with League Teams appearing incorrectly when they view another player’s League Team in the Leaderboards. Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly. Overkill challenges will now progress if the player is using an alternate select fire mode. Bots will no longer attempt to capture and destroy the Headquarters from outside of the Alien Set Van or the Castle. The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam. Fix for the Hellstorm Missile not defaulting to the center of the Vertigo map when it flies in. Equipment, Turrets and Guardians are now destroyed when they are thrown or placed into the lava in some areas on Magma. Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen. Addressed a rapid scrolling issue in the Preset Class Menu. Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge. Text displayed for “Enemies forfeiting…” increased on Split-Screen to make it more legible. Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points. Resolved an issue with signing in and out while a film in loading in Theater. The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team. Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled. Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record. Fixed an issue in Offline System Link when the host leaves a lobby. Gameplay Balancing Reverted global spawn influencer change from previous game update due to undesirable side effects. Zombies Mob of the Dead Issues Addressed - Addressed an issue reported by the community where players would collide with each other and die while riding the gondola.
Players can now board the plane once it’s been built. Fixed an issue in Grief Mode where the Wolf head would freeze after round 5. Addressed various zombie pathing issues throughout the map. Fixed an issue where character conversations would overlap with each other. Fixed an issue where players could not unlock the Juggernog machine that was locked down by Brutus. Addressed several exploits involving zombie pathing and the zombie shield. Resolved an issue where the game would not end if killed by the Acid Splat. Fixed an issue where players could get stuck behind the Afterlife doors. Resolved various pathing issues where zombies would not path to players behind open doors. Addressed an issue with the electric chairs placing the players underneath the. Addressed an issue where the prompt to build the plane would disappear while holding the Tomahawk. Addressed an issue with the wins and loss data not updating in the Grief leaderboards.
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| | | TheCanisDirus
Posts : 2697 Reach-a-Rounds Received : 56 Join date : 2012-11-30 Age : 40 Location : PA
| Subject: Re: Game Update: 4/30/13 Tue Apr 30, 2013 7:29 am | |
| So stoked to see they admitted the lag and took the time/resources to address the problems! Wait.... nvm. | |
| | | Sr Slampiece
Posts : 4130 Reach-a-Rounds Received : 235 Join date : 2011-11-28 Age : 47 Location : Virginia
| Subject: Re: Game Update: 4/30/13 Tue Apr 30, 2013 8:08 am | |
| Thunderstruck will be glad to see he finally got is 100+ points per kill in TDM. | |
| | | xXx MiGs xXx
Posts : 980 Reach-a-Rounds Received : 38 Join date : 2012-10-18 Age : 44 Location : Tejas
| Subject: Re: Game Update: 4/30/13 Tue Apr 30, 2013 8:12 am | |
| - gun fer hire wrote:
- So stoked to see they admitted the lag and took the time/resources to address the problems! Wait.... nvm.
| |
| | | NukeLaCoog
Posts : 1383 Reach-a-Rounds Received : 100 Join date : 2012-05-30 Age : 51 Location : Houston, TX
| Subject: Re: Game Update: 4/30/13 Tue Apr 30, 2013 4:08 pm | |
| - Sr Slampiece wrote:
- Thunderstruck will be glad to see he finally got is 100+ points per kill in TDM.
It is opposite of that. He is pissed because it has it's own playlist and he doesn't want to play against "tryhards". I guess he needs a playlist filled with upper extremity double amputees to get his #TDM150 on | |
| | | ArcaniX
Posts : 451 Reach-a-Rounds Received : 15 Join date : 2012-02-15 Age : 44 Location : Toronto
| Subject: Re: Game Update: 4/30/13 Tue Apr 30, 2013 4:17 pm | |
| - Criptic Wolf wrote:
Feature Improvements
...sic...
Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.
Bwahahaha!! Seriously?? What do they expect to capture, other than "it sucks!!"... Coding surveys instead of connection bug fixes... *sigh* Me thinks the writing is on the wall at Treyarch... | |
| | | JAGERpatrol
Posts : 1436 Reach-a-Rounds Received : 60 Join date : 2012-03-01 Age : 42 Location : Lehigh Valley, PA
| Subject: Re: Game Update: 4/30/13 Wed May 01, 2013 8:39 am | |
| - ArcaniX wrote:
- Criptic Wolf wrote:
Feature Improvements
...sic...
Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.
Bwahahaha!! Seriously?? What do they expect to capture, other than "it sucks!!"...
Coding surveys instead of connection bug fixes... *sigh* Me thinks the writing is on the wall at Treyarch... I had that pop up 4 times last night.... every one was right after a match where I bitched about the connection... I think they're listening to our gameplay conversations... | |
| | | TripleAce Andy
Posts : 445 Reach-a-Rounds Received : 23 Join date : 2013-04-24 Age : 45 Location : Windsor, Ontario
| Subject: Re: Game Update: 4/30/13 Wed May 01, 2013 9:41 am | |
| I knew Elite was in bad shape before; with all hands working on this update it now seems Elite is on its last legs. According to Elite, my last game was 4/29.. | |
| | | TheCanisDirus
Posts : 2697 Reach-a-Rounds Received : 56 Join date : 2012-11-30 Age : 40 Location : PA
| Subject: Re: Game Update: 4/30/13 Wed May 01, 2013 10:30 am | |
| ^^^ Yeah, Elite died when it became a free, worthless service. | |
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