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| | Why is it that.... | |
| | Author | Message |
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evandadda
Posts : 446 Reach-a-Rounds Received : 19 Join date : 2012-09-14 Age : 48 Location : Alexandria, VA
| Subject: Why is it that.... Tue Aug 06, 2013 11:48 am | |
| When I pick up someone else's gun during a game I beast with it but then when I make a custom class with the same gun/similar attachments I stink with it?? | |
| | | Doamne01
Posts : 925 Reach-a-Rounds Received : 67 Join date : 2012-02-18 Age : 51 Location : California
| Subject: Re: Why is it that.... Tue Aug 06, 2013 12:28 pm | |
| It was in one of the first patches that they attached lag-comp to the player and the gun separately. What that means is that, when you pick up someone else's gun, you are supplied with a double-dose of comp; effectively cancelling one another out, making your gun kill properly. The sad thing is all that I just posted is almost believable.
I've experienced the same and I chalk it up to either a placebo effect or the fact that I slow down a bit because I'm not familiar with the weapon. I've also noticed that I tend to ADS more when I first pick up someone's gun; which is part of slowing down to get used to the weapon. | |
| | | DennoCAN
Posts : 55 Reach-a-Rounds Received : 0 Join date : 2013-07-25 Age : 40 Location : Brandon, MB
| Subject: Re: Why is it that.... Wed Aug 07, 2013 9:11 am | |
| - Doamne01 wrote:
- It was in one of the first patches that they attached lag-comp to the player and the gun separately. What that means is that, when you pick up someone else's gun, you are supplied with a double-dose of comp; effectively cancelling one another out, making your gun kill properly. The sad thing is all that I just posted is almost believable.
I've experienced the same and I chalk it up to either a placebo effect or the fact that I slow down a bit because I'm not familiar with the weapon. I've also noticed that I tend to ADS more when I first pick up someone's gun; which is part of slowing down to get used to the weapon. You had me going sir... you had me going. | |
| | | chavarlison
Posts : 149 Reach-a-Rounds Received : 8 Join date : 2012-07-26 Age : 46 Location : Brentwood, CA
| Subject: Re: Why is it that.... Fri Aug 30, 2013 1:59 pm | |
| Why is it that no game has ever used ammo magazines correctly? If you used half a clip and reloaded, you should have thrown that half a clip of ammo away too unless of course you took the time to take out the bullets from it and put it in your pocket maybe? How long would that take? | |
| | | SouthPawDraw
Posts : 603 Reach-a-Rounds Received : 15 Join date : 2012-02-08 Age : 51 Location : NYC via The Fourteenth Star
| Subject: Re: Why is it that.... Fri Aug 30, 2013 2:31 pm | |
| - evandadda wrote:
- When I pick up someone else's gun during a game I beast with it but then when I make a custom class with the same gun/similar attachments I stink with it??
Totally know what you mean. But I usually experience the same with my usual classes as well. I'll be gang buster with one for a week, then can't do shit for like a month and switch to something else...then back to it. Thus the "Flavor of the Week" in my sig. Gotta update that. The MTAR has cooled off for me. | |
| | | SwollenCamel
Posts : 1380 Reach-a-Rounds Received : 44 Join date : 2012-10-17 Age : 45 Location : Sherman, TX
| Subject: Re: Why is it that.... Fri Aug 30, 2013 3:40 pm | |
| My first "perma" unlock was the AN-94 solely for that reason..........i pick it up and tear'em up, but once i unlocked it and pimped it out ..............no-where near the same.
That was a long time ago now when the game first dropped, nowadays it's my go-to AR. | |
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