Posts : 446 Reach-a-Rounds Received : 19 Join date : 2012-09-14 Age : 48 Location : Alexandria, VA
Subject: No quickscoping in Ghosts announced Fri Sep 06, 2013 4:28 pm
BLACKHAWXX 88
Posts : 519 Reach-a-Rounds Received : 44 Join date : 2012-08-08 Age : 54 Location : Hoffman Estates, IL
Subject: Re: No quickscoping in Ghosts announced Fri Sep 06, 2013 4:44 pm
I really really really really hope this is true...
Just watching this video of that guys gameplay pisses me off... makes me want to throat punch a nun... 3/4 of the time he's not even lined up and gets the kill!!
#FUQUICKSCOPING
Kill off the dumb ass tac inserts and I'll be ecstatic.... til the next exploited glitch is found I guess...
evandadda
Posts : 446 Reach-a-Rounds Received : 19 Join date : 2012-09-14 Age : 48 Location : Alexandria, VA
Subject: Re: No quickscoping in Ghosts announced Fri Sep 06, 2013 4:53 pm
Yeah I'm hopeful this is true. Also excited about the rumors of C4 being gone as well
BLACKHAWXX 88
Posts : 519 Reach-a-Rounds Received : 44 Join date : 2012-08-08 Age : 54 Location : Hoffman Estates, IL
Subject: Re: No quickscoping in Ghosts announced Fri Sep 06, 2013 4:56 pm
I never minded C4 to bad... they just need to cut down the distance and I'm fine with it. You shouldn't be able to C4 100 feet like a friggin grenade.
Oh ya one more thing...
#FUYEL
jonesythekid
Posts : 22 Reach-a-Rounds Received : 1 Join date : 2013-07-25 Location : New Hampshire
Subject: Re: No quickscoping in Ghosts announced Fri Sep 06, 2013 6:15 pm
holy shit.. i counted 10 shots of this dudes that werent even close to the other guy yet he still got a kill. in regular core too? WTF! i hate quickscopers like this. takes the fun out of the game and ruins it for everybody. Saying "Everybody can quick scope, only a few can snipe"..well this is not "sniping" sniping is lying in wait for that target to show it's self and then shoot it with 1 shot. Not running around jumping and shit with a sniper rifle.
bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
Subject: Re: No quickscoping in Ghosts announced Fri Sep 06, 2013 9:36 pm
At the end of the video he said that film was pulled from theater. And theater isn't accurate with how HE saw things live when playing it. He hit those shots on his screen, its the same thing that you'll see in the killcams when it "appears" that shots missed the target.
Check out The Zero Divide's youtube channel, he demonstrated this with a video there, He recorded his game live and then recorded one off theater to demonstrate how a shot "appears" to miss, but on his screen while playing he hit the shot. Its ping to the server...or lag that causes it. Theater is what the host sees, not what the attacker saw.
That being said...He was full of it.
Repo_Dog
Posts : 1922 Reach-a-Rounds Received : 109 Join date : 2011-12-26 Age : 56 Location : central IL
Subject: Re: No quickscoping in Ghosts announced Fri Sep 06, 2013 10:55 pm
I will believe no Qscoping when I see it !!!!!!!!!!!!!!!!
Not the first time it has been said !
Jman
Posts : 82 Reach-a-Rounds Received : 1 Join date : 2013-07-03 Age : 65 Location : Ottawa, Ontario, Canada
Subject: Re: No quickscoping in Ghosts announced Thu Sep 12, 2013 12:32 am
Wishful thinking but I hope it is true as well.
...Throat punch a nun, LOL
I have to use that one.
Dubious Baller
Posts : 368 Reach-a-Rounds Received : 14 Join date : 2012-08-03 Age : 55 Location : Greenville South Carolina
Subject: Re: No quickscoping in Ghosts announced Thu Sep 12, 2013 8:32 am
For me Tac Inserts is what has to go. I have always believed that these are the most unrealistic element of COD. I don't believe QS's would be as over powered without Tac Inserts. I never use sniper rifles but quickscoping does not piss me off as much as it does some people. That being said it would not hurt my feelings if they took QSing out of the game.
xl Centurion lx
Posts : 220 Reach-a-Rounds Received : 7 Join date : 2013-05-03 Age : 66 Location : Toronto, Ontario
Subject: Re: No quickscoping in Ghosts announced Thu Sep 12, 2013 8:38 am
I hope this is the last we'll see of QS. Takes no skill to pull up a sniping rifle and be given the kill just for aiming in the general direction. #FUQS
Guest Guest
Subject: Re: No quickscoping in Ghosts announced Thu Sep 12, 2013 1:38 pm
Driftor says that there will be QSing.
bouyah61
Posts : 62 Reach-a-Rounds Received : 2 Join date : 2012-06-15 Location : Orlando, FL
Subject: Re: No quickscoping in Ghosts announced Thu Sep 12, 2013 3:50 pm
xl Centurion lx wrote:
I hope this is the last we'll see of QS. Takes no skill to pull up a sniping rifle and be given the kill just for aiming in the general direction. #FUQS
No Doubt, sucks to have some no skill chump wrecking you with computer aiming. Hopefully its finally gone, but I heard the same thing before BO2 was released.
SouthPawDraw
Posts : 603 Reach-a-Rounds Received : 15 Join date : 2012-02-08 Age : 51 Location : NYC via The Fourteenth Star
Subject: Re: No quickscoping in Ghosts announced Thu Sep 12, 2013 5:12 pm
I don't believe it. That being said...it's never bothered me as much as pistols with rifle range/accuracy, or tac-inserts.
NukeLaCoog
Posts : 1383 Reach-a-Rounds Received : 100 Join date : 2012-05-30 Age : 51 Location : Houston, TX
Subject: Re: No quickscoping in Ghosts announced Thu Sep 12, 2013 5:58 pm
Lost in the excitement of this new is this nugget from Mark Rubin....The changes we’ve made, like dual render scopes and increased damage really make snipers a great competitive class to use.  Yeah...increased damage, because the snipers were too weak. Â
I have posted this before but this is video of OpTicH3CZ rocking the new sniper slowed down. Â Remember, this is not theater (since it doesn't exist in Ghosts) so this is what he sees on LAN. Â Everything on here will be exaggerated even more once you put it online.
bouyah61
Posts : 62 Reach-a-Rounds Received : 2 Join date : 2012-06-15 Location : Orlando, FL
Subject: Re: No quickscoping in Ghosts announced Tue Sep 17, 2013 5:44 pm
SouthPawDraw wrote:
I don't believe it. That being said...it's never bothered me as much as pistols with rifle range/accuracy, or tac-inserts. Â
You said it Southpaw. After watching Nuke's video this doesn't look like the awesome game from all the commercials.
SouthPawDraw
Posts : 603 Reach-a-Rounds Received : 15 Join date : 2012-02-08 Age : 51 Location : NYC via The Fourteenth Star
Subject: Re: No quickscoping in Ghosts announced Tue Sep 17, 2013 6:50 pm
NukeLaCoog wrote:
Lost in the excitement of this new is this nugget from Mark Rubin....The changes we’ve made, like dual render scopes and increased damage really make snipers a great competitive class to use.  Yeah...increased damage, because the snipers were too weak.
I really thought the dual render was a cool idea. Increased damage...not so much.
DennoCAN
Posts : 55 Reach-a-Rounds Received : 0 Join date : 2013-07-25 Age : 40 Location : Brandon, MB
Subject: Re: No quickscoping in Ghosts announced Thu Sep 19, 2013 12:10 pm
Quickscoping never really bothered me that much TBH, but guess we will see how it plays out.
I will agree that pistols piss me off when they are better than a lot of primary's lol.
UncleHubb
Posts : 269 Reach-a-Rounds Received : 9 Join date : 2013-09-17 Age : 56 Location : Appleton, WI
Subject: Re: No quickscoping in Ghosts announced Sat Sep 21, 2013 7:57 pm
The two thing piss me off most are:
1. Quick-scopers 2. Quick-scopers that are good
Repo_Dog
Posts : 1922 Reach-a-Rounds Received : 109 Join date : 2011-12-26 Age : 56 Location : central IL
Subject: Re: No quickscoping in Ghosts announced Sat Sep 21, 2013 8:45 pm
There are good one's !
UncleHubb
Posts : 269 Reach-a-Rounds Received : 9 Join date : 2013-09-17 Age : 56 Location : Appleton, WI
Subject: Re: No quickscoping in Ghosts announced Mon Sep 23, 2013 9:26 am
I've tried quick scoping ... and I only learned two things: Swearwords. I just don't get how they do it ...
Repo_Dog
Posts : 1922 Reach-a-Rounds Received : 109 Join date : 2011-12-26 Age : 56 Location : central IL
Subject: Re: No quickscoping in Ghosts announced Mon Sep 23, 2013 9:33 am
Just hand the controller to your youngest kidd they will be Qscoping in ten minutes or mine did because it takes so much skill !
bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
Subject: Re: No quickscoping in Ghosts announced Mon Sep 23, 2013 10:59 am
UncleHubb wrote:
I just don't get how they do it ...
Its basically hipfiring a sniper rifle. They are able to line up their shots at hipfire so they don't have to drag the scope to put the crosshairs on you. The mechanics and the timing of ADS and pulling the trigger is muscle memory from thousands of attempts.
BTW lining up your shots at hipfire instead of ADS and dragging the gun into the target will help you with any gun. Those guys who can QS will destroy you with any weapon because they don't miss with any bullets.
UncleHubb
Posts : 269 Reach-a-Rounds Received : 9 Join date : 2013-09-17 Age : 56 Location : Appleton, WI
Subject: Re: No quickscoping in Ghosts announced Mon Sep 23, 2013 11:03 am
Well I welcome them to quick scope me. What they'll encounter is my Riot Shield. Then when they are trying to reload ... I'll be pulling out my pistol and putting them down!
Sr Slampiece
Posts : 4130 Reach-a-Rounds Received : 235 Join date : 2011-11-28 Age : 47 Location : Virginia
Subject: Re: No quickscoping in Ghosts announced Mon Sep 23, 2013 11:03 am
This is a repost but its pretty good for me after 8 beers
IronKneebone
Posts : 197 Reach-a-Rounds Received : 14 Join date : 2012-10-03 Age : 61 Location : SoCal
Subject: Re: No quickscoping in Ghosts announced Mon Sep 23, 2013 2:06 pm
It wasn't until the last 30-50 days that I noticed QS'ers that would destroy me every time. If I saw them, I was dead. Either that means that it took them thousands of games to get that good in BO2, or I just didn't run into them until now...I'm going with the former.