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| | The Mid-Round Fliparoo | |
| | Author | Message |
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Guest Guest
| Subject: The Mid-Round Fliparoo Fri Jan 20, 2012 6:39 pm | |
| What is with IW seemingly giving some inhuman advantage to the losing team when the score is approx. 130-75?
Its like the "No F'ing Way" game in Madden, when your in the middle of a season cruising at 9-0, and you run into a bad team who forces 27 turnovers and returns every kick for a TD. |
| | | walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 52 Location : Southern California
| Subject: Re: The Mid-Round Fliparoo Fri Jan 20, 2012 6:44 pm | |
| It's like Mario Kart, too, where no matter how far ahead you are going into the last lap, they always catch up. Damn Blue Turtle shell! | |
| | | pariah_81
Posts : 1178 Reach-a-Rounds Received : 21 Join date : 2011-12-01 Age : 43 Location : Memphis
| Subject: Re: The Mid-Round Fliparoo Fri Jan 20, 2012 9:09 pm | |
| This has been happening a lot lately. its frustrating. Also I have been noticing this when hosting, no lag until about halfway through then its completely unplayable ESPECIALLY on groundwar. | |
| | | Guest Guest
| Subject: Re: The Mid-Round Fliparoo Fri Jan 20, 2012 11:08 pm | |
| Yep, every round tonight featured these shenanigans! F U Robert Bowling, F U Infinity Ward, F U Sledgehammer!! Come on Treyarch, release Blops 2 already! |
| | | Guest Guest
| Subject: Re: The Mid-Round Fliparoo Sat Jan 21, 2012 12:54 am | |
| I think our days of going 200-0 are over. |
| | | Guest Guest
| Subject: Re: The Mid-Round Fliparoo Sat Jan 21, 2012 12:26 pm | |
| - pariah_81 wrote:
- This has been happening a lot lately. its frustrating. Also I have been noticing this when hosting, no lag until about halfway through then its completely unplayable ESPECIALLY on groundwar.
Never, EVER play ground war. |
| | | Guest Guest
| Subject: Re: The Mid-Round Fliparoo Sat Jan 21, 2012 3:38 pm | |
| We were on the good end of it last night on mission...we were losing and at one point I was 10-20...suddenly we were kicking ass, won the game, made 3 people quit and I finished at like 27-23... |
| | | Guest Guest
| Subject: Re: The Mid-Round Fliparoo Sat Jan 21, 2012 3:47 pm | |
| Yeah I really noticed it last night, we where up by 75 then we snuck out a win by 5 points |
| | | Guest Guest
| Subject: Re: The Mid-Round Fliparoo Sat Jan 21, 2012 3:52 pm | |
| I've done bad at the beginning of a match, letting myself get killed, to get the flip mid match. I think it works that way too but i'm not 100% sold on the idea. Anyone else try this? |
| | | Guest Guest
| Subject: Re: The Mid-Round Fliparoo Sat Jan 21, 2012 5:02 pm | |
| Not sure it is something you can force Eric, but continue to experiment and let us know.
It's true that it can go both ways, like a beneficial connection. I would prefer to have none of it. I've started matches 1-10 and ending up positive overall but still would prefer to not have that initial frustration. |
| | | Guest Guest
| Subject: Re: The Mid-Round Fliparoo Sat Jan 21, 2012 8:05 pm | |
| This was in full force earlier... got my Predator, Attack Heli & Pavelow, started 18-2 on Resistance. We won, but I went from that glorious start to finish at 34-18 I think... it doesn't seem arbitrary it really is something along the lines of IW saying, "Welp... you guys are a little too far ahead so we're going to handicap you for the rest of the match." |
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