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| | fire rate | |
| | Author | Message |
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Guest Guest
| Subject: fire rate Mon Nov 19, 2012 12:01 pm | |
| So i haven't played too much multiplayer yet but from what I've seen so far this game is all about fire rate. |
| | | Guest Guest
| Subject: Re: fire rate Mon Nov 19, 2012 4:11 pm | |
| This game is all about lag comp! If you are on the good side you will like it no matter what gun. If you are on the bad side you will want to break shit! |
| | | Dirty Koi
Posts : 421 Reach-a-Rounds Received : 12 Join date : 2012-11-12 Age : 45 Location : Parkersburg, WV
| Subject: Re: fire rate Mon Nov 19, 2012 4:42 pm | |
| Treyarch decided to take lag comp out of the game, because of all the complaints about it. So now the game depends on how good of a connection to the host you have. It will be interesting what people say as time goes on. | |
| | | Guest Guest
| Subject: Re: fire rate Mon Nov 19, 2012 4:56 pm | |
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| | | xXx MiGs xXx
Posts : 980 Reach-a-Rounds Received : 38 Join date : 2012-10-18 Age : 44 Location : Tejas
| Subject: Re: fire rate Mon Nov 19, 2012 5:07 pm | |
| - Dirty Koi wrote:
- Treyarch decided to take lag comp out of the game, because of all the complaints about it. So now the game depends on how good of a connection to the host you have. It will be interesting what people say as time goes on.
Can't find any info on this, do you have an article you can link to by chance? Would love to read it. | |
| | | Winners
Posts : 1865 Reach-a-Rounds Received : 80 Join date : 2011-11-28 Age : 49 Location : Tavares, Florida
| Subject: Re: fire rate Mon Nov 19, 2012 5:21 pm | |
| - xXx MiGs xXx wrote:
- Dirty Koi wrote:
- Treyarch decided to take lag comp out of the game, because of all the complaints about it. So now the game depends on how good of a connection to the host you have. It will be interesting what people say as time goes on.
Can't find any info on this, do you have an article you can link to by chance? Would love to read it. I would like to know where you got your information. Lag compensation is in every online game only difference is some games have tighter restrictions than others. | |
| | | Dirty Koi
Posts : 421 Reach-a-Rounds Received : 12 Join date : 2012-11-12 Age : 45 Location : Parkersburg, WV
| Subject: Re: fire rate Mon Nov 19, 2012 5:27 pm | |
| my bad, i didn't pay close enough attention to the video i watched. they didn't take lag comp out, but did make some changes to it, what changes exactly i'm looking for right now. Sorry for the mix up!!! | |
| | | Maynard1972
Posts : 16 Reach-a-Rounds Received : 0 Join date : 2012-08-13 Age : 52 Location : Ohio
| Subject: Re: fire rate Thu Nov 22, 2012 3:39 pm | |
| When you are on the bad side it really sucks!!!! | |
| | | Guest Guest
| Subject: Re: fire rate Thu Nov 22, 2012 9:45 pm | |
| when I'm on the bad side I break out the riot shield. Even then, I have to backpedal to keep knives from passing through my shield, or at least that what it looks like when I see the replay. People usually start shooting and I wait for them to do something stupid like reload. |
| | | Mr_Crapshine
Posts : 105 Reach-a-Rounds Received : 2 Join date : 2012-03-21 Age : 50 Location : Minneapolis, Minnesota
| Subject: Re: fire rate Thu Nov 22, 2012 10:06 pm | |
| I've done the assault shield too. When they reload, I like to throw a bouncing Betty. | |
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