| Ghosts callouts | |
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+9DeathByAK Winners WOODY04 indyratpack NukeLaCoog MasterBarberDG slam lrm DudeImOnTV bluehound000 13 posters |
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bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Ghosts callouts Wed Nov 20, 2013 11:16 pm | |
| Learn 'em, live 'em, love 'em Or we are going to get our asses kicked in clan wars. I noticed that our win % as a clan is barely over 50% in pubs ....Clan wars will probably be even more difficult than champions league play in BO2 because we will be playing against full parties, and they will all have mics. http://unofficialcallofduty.com/callouts-for-call-of-duty-ghosts-maps/I would suggest printing them off, or saving the images/bookmark on a computer or phone for a quick refresher before the matches. Champions league play in BO2 was no joke, there are some seriously good players out there and I don't like getting my ass kicked. It kind of takes the fun out of it, I can handle losing as long as we had a shot, and don't get embarrassed. Some of the callout names on this particular site I don't like, but I'm sure we'll get our own thrown in the mix too. Like the call the stripclub in Octane "club" Uh, I think that should be called Pinkee's...since that's the name of the place. And it sounds cool. | |
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DudeImOnTV
Posts : 41 Reach-a-Rounds Received : 0 Join date : 2013-11-18 Location : NorCal
| Subject: Re: Ghosts callouts Wed Nov 20, 2013 11:27 pm | |
| As someone who is new and not used to calling out spots, this is really helpful. Thanks | |
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slam lrm
Posts : 134 Reach-a-Rounds Received : 6 Join date : 2013-09-09 Age : 54 Location : Glendale AZ
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 2:05 am | |
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MasterBarberDG
Posts : 47 Reach-a-Rounds Received : 1 Join date : 2013-11-18 Age : 45 Location : Chattanooga, Tennessee
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 6:18 am | |
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NukeLaCoog
Posts : 1383 Reach-a-Rounds Received : 100 Join date : 2012-05-30 Age : 51 Location : Houston, TX
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 10:50 am | |
| blue, I would suggest taking some guys you are going to be playing clan wars with into private matches and walking through the call out spots. It is nice to have them printed out but even better to get a visual and physical reference within the game. | |
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indyratpack
Posts : 987 Reach-a-Rounds Received : 62 Join date : 2012-07-11 Age : 53 Location : Indiana
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 11:40 am | |
| Thanks Blue, this should really help a lot of us. | |
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WOODY04
Posts : 54 Reach-a-Rounds Received : 0 Join date : 2013-07-25 Age : 46 Location : Fort Worth, Texas
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 11:45 am | |
| Thanks blue for this. This is going to be really helpful. | |
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Winners
Posts : 1865 Reach-a-Rounds Received : 80 Join date : 2011-11-28 Age : 49 Location : Tavares, Florida
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 12:00 pm | |
| For our win percentage right now blue you have to take into account we have 94 active roster members that are actually playing the game. Then how many of them run solo and are new to our strategies. I believe once we get everyone on the same page that will go up. I generally play squads unless there are enough for a party and my w/l is 3.5 or roughly 70%. | |
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bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 1:07 pm | |
| I sure hope so, but we have a hard time with dom in pubs just maintaining map control with these stupid spawns. We seem to have it locked down, then out of nowhere an enemy spawns behind you. I was thinking about a strategy development thread too. Its going to be something we have to learn as we start 4vs4 which plays different than 6vs6. Things like where to setup up for defense on blitz, or which flags you want in dom and how to capture B without getting everyone killed. | |
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DeathByAK
Posts : 818 Reach-a-Rounds Received : 23 Join date : 2012-11-27 Age : 51 Location : Dallas, TX
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 1:42 pm | |
| I think the first thing we need to figure out is how clan wars works.
I don't believe it is anything like league play from BO2 - I think it's much more closely aligned to Clan Ops where it's just the total (kills/wins/points/flags/etc) that your clan accumulates from regular MP games.
I agree that we HAVE to learn the call-outs as that's always been a huge advanatage of working together. However, I don't think it's a clan vs clan match in-game...
Thanks for the info Blue - we should definitely set up some private lobbies to work on identification of the call-outs for each map. | |
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bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 2:01 pm | |
| From what i see Clan wars is specifically a special lobby that you play in. clan vs. clan is 4vs4 just like bo2. They are combining BO2 league play with a clan aspect instead of the teams you had to create in BO2. The "Clan Wars" is like the board game RISK where you get points for wins in the clan vs clan lobby. But its all going to be determined by your play in the clan vs clan lobbies. | |
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indyratpack
Posts : 987 Reach-a-Rounds Received : 62 Join date : 2012-07-11 Age : 53 Location : Indiana
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 2:27 pm | |
| - bluehound000 wrote:
- From what i see Clan wars is specifically a special lobby that you play in. clan vs. clan is 4vs4 just like bo2. They are combining BO2 league play with a clan aspect instead of the teams you had to create in BO2. The "Clan Wars" is like the board game RISK where you get points for wins in the clan vs clan lobby. But its all going to be determined by your play in the clan vs clan lobbies.
Blue - I posted a new article that talks about how Clan Wars will work in the thread below. It answers a lot of questions people have been having about the format. All gameplay from clan members will count towards clan wars, including solo games in public matches. It doesn't have to be done in clan vs clan lobbies. https://over30clan.forumotion.com/t10414-ghosts-clan-war-info-update-1#148716 | |
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bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 2:30 pm | |
| Maybe I've totally misunderstood the whole thing, but what the heck is the clan vs clan lobby for? shits and giggles? | |
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bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 2:32 pm | |
| Pub matches? OMG i'm bored already. | |
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walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 52 Location : Southern California
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 2:33 pm | |
| - indyratpack wrote:
- bluehound000 wrote:
- From what i see Clan wars is specifically a special lobby that you play in. clan vs. clan is 4vs4 just like bo2. They are combining BO2 league play with a clan aspect instead of the teams you had to create in BO2. The "Clan Wars" is like the board game RISK where you get points for wins in the clan vs clan lobby. But its all going to be determined by your play in the clan vs clan lobbies.
Blue - I posted a new article that talks about how Clan Wars will work in the thread below. It answers a lot of questions people have been having about the format. All gameplay from clan members will count towards clan wars, including solo games in public matches. It doesn't have to be done in clan vs clan lobbies.
https://over30clan.forumotion.com/t10414-ghosts-clan-war-info-update-1#148716 From what I gathered, the initial gameplay in pubs is just for the ranking. After that, the actual clan wars is in the 4v4 Clan War lobby, separate from regular multiplayer. If that's so, then the $64,000 question. Does XP in CvC count for prestiging? I would assume not? | |
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bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 3:04 pm | |
| I sure as the hell hope it isn't pub matches. Or we all get to see domination lobbies where you just run around and cap flags the whole game, and not shoot anyone...all that matters is capped flags. I remember this from MW3, I didn't realize why it was happening until I found out about clan ops. If I have to play pub matches for a whole year with the campers and non-obj players I'm not going to make it in this game. | |
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SouthPawDraw
Posts : 603 Reach-a-Rounds Received : 15 Join date : 2012-02-08 Age : 51 Location : NYC via The Fourteenth Star
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 4:23 pm | |
| Thanks for posting these. - bluehound000 wrote:
- .. we have a hard time with dom in pubs just maintaining map control with these stupid spawns.
Dom is tough in Ghosts. I'm actually doing better in TDM then in Dom this time around (which isn't saying much). Either way...as far as I can tell in Ghost for Dom it's all about maintaining the high ground control. Seems to apply on all the maps thus far. | |
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DeathByAK
Posts : 818 Reach-a-Rounds Received : 23 Join date : 2012-11-27 Age : 51 Location : Dallas, TX
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 4:55 pm | |
| - bluehound000 wrote:
- I sure as the hell hope it isn't pub matches. Or we all get to see domination lobbies where you just run around and cap flags the whole game, and not shoot anyone...all that matters is capped flags. I remember this from MW3, I didn't realize why it was happening until I found out about clan ops. If I have to play pub matches for a whole year with the campers and non-obj players I'm not going to make it in this game.
blue - a little more research & this is what I've come up with: Clan Wars = Clan Ops from previous releases - any/all pub games with a 30 in it counts towards this (regardless of platform) Clan v Clan = league play from BO2 (4v4 with modified rule set and I BELIEVE set teams of 4...not sure of this last part tho) | |
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Winners
Posts : 1865 Reach-a-Rounds Received : 80 Join date : 2011-11-28 Age : 49 Location : Tavares, Florida
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 5:06 pm | |
| - DeathByAK wrote:
- bluehound000 wrote:
- I sure as the hell hope it isn't pub matches. Or we all get to see domination lobbies where you just run around and cap flags the whole game, and not shoot anyone...all that matters is capped flags. I remember this from MW3, I didn't realize why it was happening until I found out about clan ops. If I have to play pub matches for a whole year with the campers and non-obj players I'm not going to make it in this game.
blue - a little more research & this is what I've come up with:
Clan Wars = Clan Ops from previous releases - any/all pub games with a 30 in it counts towards this (regardless of platform)
Clan v Clan = league play from BO2 (4v4 with modified rule set and I BELIEVE set teams of 4...not sure of this last part tho) Clan V Clan is league play with out the rankiings and you get 100 per game per win instead of the normal 50. It requires 4 members from the same roster. Can be any 4 members as long as they are in the same clan roster. | |
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Winners
Posts : 1865 Reach-a-Rounds Received : 80 Join date : 2011-11-28 Age : 49 Location : Tavares, Florida
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 5:14 pm | |
| Dom is not that bad. You just have to coordinate like we did in MW3 and stay out of the enemy spawns so they spawn at thier flag and not behind you. Really isn't much different than MW3 was just don't triple cap. Hold two flags and defend. How quickly people forget that we used to do this and never triple cap. In Black Ops 2 you could triple cap because the spawns were so predictable but IW games have been like this. Triple capping causes loss of map control and could cost you games. Dizzle and I triple capped earlier today on stonehaven on a team we were owning and we lost map control and never got it back. Which lost us the game. Pretty simple don't push too far into spawns. Defend your flags and high traffic lanes. Don't be a cowboy like me and Dizzle. | |
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walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 52 Location : Southern California
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 5:36 pm | |
| - DeathByAK wrote:
- Clan Wars = Clan Ops from previous releases - any/all pub games with a 30 in it counts towards this (regardless of platform)
Clan v Clan = league play from BO2 (4v4 with modified rule set and I BELIEVE set teams of 4...not sure of this last part tho) Thanks DBAK. This clears up a lot. So yes, IClan Wars = pub match results. BUT... I think we would be competing with 7 other clans in our Clan War and there would be different points to capture on the map, based on gametype and objective, so I think the whole running around just to cap flags will be diminished. Plus, there are actually lots of people not in clans, so I think this won't apply to them anyways. | |
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bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 5:41 pm | |
| As long as they keep it about WINNING the match, and not about # of flags capped/defended, or blitz points scored or something irrelvant to actually winning the match it would help. I'm not fond of having to play public matches though.
Doesn't this kind of blow up the whole reason we merged rosters? since clan vs. clan specifically required all 4 players to be on the same roster. If even solo play in pub matches counts toward clan objectives then it doesn't really matter if I(Roster 1) play with someone from roster 2...other than BOTH rosters get credit for a win.
If we are going to run out of room with one roster then only those interested in clan vs. clan could be on one roster and the rest on the other one. | |
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walldoggy
Posts : 4733 Reach-a-Rounds Received : 173 Join date : 2011-07-12 Age : 52 Location : Southern California
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 5:47 pm | |
| Agreed with you on the winning part. But I think it depends on what is required for each point on the map. They say different game modes count, so... who know? I guess we'll see on Monday?
Actually, we merged rosters so we could maximize points for the clan during Clan Wars. We would get more points by having a one clan with 80 players vs two clans with 40 each. Or something like that.
Although with the "Placement" games and pitting you against only 7 other clans in any given war, I suppose it wouldn't matter. | |
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bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 5:52 pm | |
| If you are competing against clan of equal size then "size doesn't matter"...so to speak.
I thought they were merged because groups of friends(some from r1 some from r2) could play in the clan vs clan lobbies. | |
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DeathByAK
Posts : 818 Reach-a-Rounds Received : 23 Join date : 2012-11-27 Age : 51 Location : Dallas, TX
| Subject: Re: Ghosts callouts Thu Nov 21, 2013 10:25 pm | |
| size always matters, I don't care what they say!! blue - I know you're not jazzed about the pub portion of the clan wars, but I think this could put a very different spin on it. Yes we'll be playing pubs, but we'll be incented and motivated to crush the opposition so that we're rewarded in the War. We'll just have to see how it goes. Frankly I can't bring myself to get too excited about Clan vs Clan b/c I just can't imagine how boring 4v4 would be on the huge ass maps. And this is coming from a guy who played League exclusively for the last 5+ months of BO2. (I even set up an alternate account that I used for nothing but league play - I thought league play was the best thing to happen to CoD for a long time - i'm hoping this clan integration on Ghosts gives me the same feeling) | |
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