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 BLOPS2 Update 1.04

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parabola79
Doamne01
BlackDeath
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NukeLaCoog
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NukeLaCoog

NukeLaCoog


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PostSubject: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 9:12 am

Here is a list of what they are updating. I don't have the time, energy or will to go and test everything that came out BUT theater mode is still not working as of 7:12 AM central. Take all these changes with a grain of salt until real evidence of their existence appears. I am not going to believe the gun changes until Drift0r shows me the comparisons Smile


PS3 Game Update (1.04) Notes

New Features & Feature Improvements

Added support for posting Live Stream URLs to Twitter.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to "View Playercard" from League solo leaderboards.
Added a number of security system enhancements.
Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed
Fixed a rare hang ("Awaiting Textures") upon loading into maps when joining a session in progress after fresh boot.
Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
Added a fail-safe to prevent spawn trapping in CTF.
Increased sight checks on turrets to improve spawning algorithms.
Fixed a number of new UI error messages reported by users.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Improved overall Theater and Live Streaming stability.
Improved film rendering stability and made progression bar more accurate while rendering a film.
Addressed issues which prevented some master challenges from being completed.
Precision challenge "Wet Work" will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the "Synchronized Attack" challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Emblem Editor no longer closes the current emblem when discarding changes.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to "constant".
Players using Ghost and a Suppressor attachment will no longer appear on the enemy's minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Thermal vision overlay no longer appears using the VTOL glitch.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Counter UAV no longer remains for the rest of the game after a host migration.
Clan tag is no longer locked immediately after prestige.
Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
Multi-team games no longer count as a tie if an entire team quits.
Fixed an area in Express where K9 Unit dogs could get stuck.
EMP grenades no longer affect the CODcaster HUD.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Shadows seen through sniper scopes now render more correctly.
Players can no longer stand on invisible collision in Carrier.
"Drop Shot" medal is no longer awarded after standing back up.
Players can now copy a custom class to the extra prestige slot.


Gameplay Balancing: The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.

Scorestreaks:
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay
Equipment/Grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.

Assault Rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.

Shotguns:
R870: reduced one-hit kill range by 45 inches.

Pistols:
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1


Last edited by NukeLaCoog on Fri Dec 07, 2012 9:38 am; edited 1 time in total
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HandJobz4Ammo

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 9:30 am

Damn that's a whole lot of updates.

This one surprised me and glad they fixed it:

Players using Ghost and a Suppressor attachment will no longer appear on the enemy's minimap while shooting and moving while a UAV is up.

I always assumed I was hidden.

Thanks for posting this Nuke! Treyarch is standing up to their support like last time!
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BlackDeath

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 9:53 am

thanks nuke!
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NukeLaCoog

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 10:04 am

I can confirm that UAV points are increased so at least 1 thing is real Smile
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Doamne01

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 12:44 pm

HandJobz4Ammo wrote:
Damn that's a whole lot of updates.

This one surprised me and glad they fixed it:

Players using Ghost and a Suppressor attachment will no longer appear on the enemy's minimap while shooting and moving while a UAV is up.

I always assumed I was hidden.

Thanks for posting this Nuke! Treyarch is standing up to their support like last time!

You were only hidden when shooting if you were strafing and had a stock on the gun, otherwise it registered that you were stationary if shooting from a still position or not moving enough if strafing without stock.
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parabola79

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 12:49 pm

Theater mode is working again!!!!
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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 2:33 pm

Added HC KC!
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Dirty Koi

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 5:18 pm

hopefully xbox people will get same updates, we will find out this weekend. i just want theater back!!!!!
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DeathByAK

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 5:37 pm

HandJobz4Ammo wrote:
Damn that's a whole lot of updates.

This one surprised me and glad they fixed it:

Players using Ghost and a Suppressor attachment will no longer appear on the enemy's minimap while shooting and moving while a UAV is up.

I always assumed I was hidden.

Thanks for posting this Nuke! Treyarch is standing up to their support like last time!

This answers a lot of questions I've been having about ghost...I've been killed NUMEROUS times by someone waiting on me to come around a corner. I would think "how the f*ck did that guy know i was there, i'm running ghost and moving constantly!"

Severl of these fixes sound good to me, particularly the nerfing of the OHK range of the 870 - it was getting out of hand.
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SouthPawDraw

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 5:46 pm

XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.

Great...was just getting the hang of the thing.
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ninjesmurf

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 7:20 pm

Treyarch twitted after enough ppl have the update they will turn theater back on probably about mid day tomorrow.
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parabola79

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 7:56 pm

ninjesmurf wrote:
Treyarch twitted after enough ppl have the update they will turn theater back on probably about mid day tomorrow.

its off again it was just on today!!
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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeFri Dec 07, 2012 9:21 pm

If u were not using the adj. stock + weapon + ghost before youre strafe speed was slow enough that u would show up on the mini map. I too would think that this patch would apply to xbox as well as it is a game update, not a system update.


I hope that answers youre question Slam !!!!
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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeSat Dec 08, 2012 12:05 pm

SWAT-556 + Select Fire: increased recoil !!!!
That gun already had loads of recoil when i used it
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NukeLaCoog

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeSat Dec 08, 2012 6:58 pm

Scroll to 4:21 in this video to see some comparisons of the recoil pre/post patch.

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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeSun Dec 09, 2012 4:00 am

Thanks Nuke. Glad to hear the shot gun was adjusted.
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PostSubject: Re: BLOPS2 Update 1.04   BLOPS2 Update 1.04 Icon_minitimeWed Dec 12, 2012 10:52 am

After this update I am relearning how to play the game. I was running with the PDW and the MSMC mostly, and this "fix" has made this game more challenging. The SMGs overall are more difficult but I am getting use to the new bounce.

I started sniping a bit for a change of pace and I am not a sniper by nature. I was surprised how easy it was and had a couple of those "oooohhhh" moments, as in how did I just do that sweet one shot take down.

I have like the SWAT before, but have never leveled it up enough to get to Select Fire, and now I have to take a second look at the Type 25.

A friend made a good comment last night, that the game feels more clunky now due to the adjustments in the SMGs in a negative direction. Would it seem smoother if the other weapons were buffed, versus nerfing good weapons?

PS: Since the patch my connections have seemed to have gotten worse. Smile
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