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Dubious Baller
bluehound000
TripleAce Andy
IronKneebone
xXx MiGs xXx
deadmyt
RiveRmOnKeY03
Jon
YellowGeeHawd
Doamne01
Spartan Runnerr
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TheCanisDirus
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TheCanisDirus

TheCanisDirus


Posts : 2697
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Join date : 2012-11-30
Age : 40
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PostSubject: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeFri Aug 16, 2013 11:57 am

Lets keep this as a thread for COD Ghost info and updates.

I found some perk info...

Some of the revealed perks

There are five perks in each of the seven categories – Speed, Handling, Stealth, Awareness, Resistance, Equipment, and Elite – for a total of 35. That’s significantly more than we’ve seen in previous games, so there are obviously some new ones. Many were locked away and hidden from view, but we put together a list of the new ones that we tried or were told about.

Takedown - Killing an enemy doesn’t reveal the location of that kill – which normally shows up as a skull icon – to the opposing team.

Fully Loaded - Start each spawn with max ammo for your weapons.

Tac Resist - Improved resistance to stun, flash, and EMP grenades.

Blast Shield - Improved resistance to explosions.

Wiretap - Boosts the effectiveness of your SatComs (Ghosts‘ new ground-based UAV) by drawing power from enemy SatComs.

Agility - Movement speed increased.

Strong Arm - All grenades can be thrown further and have shorter cook times.

On the Go - You’re able to reload while sprinting.

Ping - Every kill you score sends out a sonar ping that highlights nearby enemies on your minimap.

Deadeye - The most expensive new perk, worth five points. With this one, your weapon damage increases with every kill you score in a single life.

Gambler - You receive a randomly chosen perk every time you spawn in.

Idk about you guys... but these new perks sound pretty damn cool! And there are 35 in total!!!


Some of the revealed equip

SatCom - Ghosts’ new take on the UAV is the SatCom. Unlike the aerial support vehicle of previous games, the SatCom is a small object that you place on the ground. It’s roughly the size of a Trophy System and it is similar in function to the UAV, only with a shorter range. It is vulnerable to melee attacks; one knife strike takes out a SatCom. The trick is finding a safe place to tuck it away. This one is available in both the Assault and Support packages.

Night Owl - A small, spherical aerial drone that follows you around and automatically seeks out an approaching enemy. Once it gets close enough, it explodes. Close-quarters defense, a low-end Support bonus.

MAAWS - You might have spotted this free-fire rocket launcher in action in the Ghosts multiplayer trailer. This one fires a rocket that splits in half, with both projectiles veering off in opposite directions and then converging on your target. The trick to using a MAAWS is its laser emitter; you can “paint” a target and guide the rockets in to their destination, so long as you keep the designator in place. This is one of the mid-range Support package bonuses.

Guard Dog - Riley! The Guard Dog is a mid-level Assault package bonus that calls in Ghosts‘ faithful German Shepard to follow you around and attack nearby enemies. He’s vulnerable to enemy fire, but he’ll live on and keep attacking  enemies even if you’re downed. He’ll then seek you out and squad up again once you respawn. Riley also growls whenever enemies approach, so be sure to listen to your fluffy, homicidal puppy friend.

Maniac - This high-level Assault package bonus outfits you in an armored juggernaut suit. Unlike the armor in Modern Warfare 3, Maniac speeds you up considerably. There’s a tradeoff, however: as long as you wear the suit, your guns aren’t available. So you basically turn into a speedy, armored, stabby maniac.

Satellite Crash – It’s not exactly clear what this one does; it was earned as a Field Orders prize, but there was no description in the loadout menu. Common sense suggests that it bring down any enemy SatComs that might be placed on the battlefield.

K.E.M. Orbital Strike – Another Field Orders prize. We know what this one does though. It kills everything. Call in the strike and a bright flash whites out the screen as everything slows down momentarily. Then you get a flood of points from all the kills you score. It’s not the match-ending monstrosity that was Modern Warfare 2‘s Nuke, but it’s definitely not something you want to be on the receiving end of.


Sources:
http://www.digitaltrends.com/gaming/hands-on-cod-ghosts-multiplayer-feels-polished-but-frantically-familiar/
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Maverick9227

Maverick9227


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeFri Aug 16, 2013 1:35 pm

Ping is gonna be nasty with a LMG and FMJ
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Spartan Runnerr

Spartan Runnerr


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeFri Aug 16, 2013 1:52 pm

Pistol class will be geared exclusively toward riley and maniac
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Doamne01

Doamne01


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeFri Aug 16, 2013 2:49 pm

On The Go is great for those of us who rush; nothing gets me killed more than reloading!
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TheCanisDirus

TheCanisDirus


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeFri Aug 16, 2013 3:11 pm

Yeah they all seem like great perks!  I REALLY love the takedown one!!  NO matter how sneaky you are when going knife/silenced pistol only you get turned on by people in the area because of those damn teammate death skulls.  Using takedown and not having those pop up... oh man... that's going to be fun stalking the enemy spawn area Twisted Evil


Deadeye kind of pisses me off though... i always hated health and weapon damage altering perks. Just doesn't seem right.
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YellowGeeHawd

YellowGeeHawd


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeFri Aug 16, 2013 4:43 pm

I got that tingly feeling in my pants after I read that.
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Jon

Jon


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeFri Aug 16, 2013 5:21 pm

The Gambler would be a fun, but I like Deadeye for sure. I agree with Yellow but it wasn't because i was reading this post! haha

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RiveRmOnKeY03

RiveRmOnKeY03


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeFri Aug 16, 2013 6:20 pm

Love the info i can't wait to get my game on !!!
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deadmyt




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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeFri Aug 16, 2013 6:31 pm

Deadeye could end up being a huge mistake. For some reason though I have a feeling that it will be something like a deathstreak like hollow point in MW3 and won't come into play until you die 3 or 4 times. I have seen the symbols for all of the perks and I swear one of them looks just like painkiller. Could be wrong but I can't see them turning strong players into gods with a perk like this. I think some of the new perks will end up playing like deathstreaks.
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xXx MiGs xXx

xXx MiGs xXx


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeFri Aug 16, 2013 9:21 pm

Omgah ping = win for the slayers cheers 
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IronKneebone

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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeFri Aug 16, 2013 10:53 pm

SpeedyArmoredStabbyManiac = NEW GT
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YellowGeeHawd

YellowGeeHawd


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeSat Aug 17, 2013 4:35 pm

IronKneebone wrote:
SpeedyArmoredStabbyManiac = NEW GT
My Alt GT will be: SirShankYourAss.
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TheCanisDirus

TheCanisDirus


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeSat Aug 17, 2013 5:59 pm

Mine: Stabby Mc StabStab
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Doamne01

Doamne01


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeSat Aug 17, 2013 6:37 pm

Mine will be StrawberryShortcake!
Wait, am I doing this right?
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Guest
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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeSun Aug 18, 2013 11:57 pm

my new gamer tag will be plsstpkilngmeh
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TheCanisDirus

TheCanisDirus


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeMon Aug 19, 2013 7:50 am

Doamne01 wrote:
Mine will be StrawberryShortcake!
Wait, am I doing this right?
please... do it! You wont...Razz 
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TripleAce Andy

TripleAce Andy


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeMon Aug 19, 2013 11:51 am

gun fer hire wrote:
you basically turn into a speedy, armored, stabby maniac.
YellowGeeHawd wrote:
I got that tingly feeling in my pants after I read that.
You sick - knife wielding - puppy. Happy shankys!
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https://www.youtube.com/user/tripleaceandy
bluehound000

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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeMon Aug 19, 2013 4:32 pm

The QSer's are going to be replaced by the knifing maniacs and the most annoying thing in COD...great:x 
I'm super excited that the Quad-Rotor thingy is back...and now it apparently has a grenade launcher...awesome(probably with unlimited ammo). Now the only thing that will perfect the game is the exploding RC-car.cheers 
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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeMon Aug 19, 2013 4:54 pm

Ah, it can be fun blue.

Sometimes you just have to join in on the fun.

MW2 was either join in with a wild OP class or bitch and moan and hate the game.

Lightweight/Extreme/Commando for the 50 ft knife leap WIN!!!!

One man army noob tubing tonight?
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Dubious Baller

Dubious Baller


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeMon Aug 19, 2013 7:06 pm

I don't like the sound of dead eye. It sounds like kill whore after racking up a few kills could take you out with a 1 shot to the big toe at a distance with a pistol.
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TheCanisDirus

TheCanisDirus


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeMon Aug 19, 2013 7:12 pm

I can deal with the knifing... I just used to knife back and 50% of the time id knife them... ill take that over QS'ing any day.
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BlackDeath

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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeTue Aug 20, 2013 9:16 am

you can thank Nuke for this - it lists perks and point values assigned to them currently (most of them)

https://i.imgur.com/JcDQySr.png
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walldoggy

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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeTue Aug 20, 2013 10:52 am

I wonder what the SATCOM Stacking System is?
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TydenWolf

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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeTue Aug 20, 2013 11:26 am

From what I saw was that the perk wiretap allows your Sat Com feed off of the enemy's Sat Coms giving it wider range.
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BlackDeath

BlackDeath


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PostSubject: Re: COD Ghosts info: Perk, Equip, Weapon, Map info   COD Ghosts info: Perk, Equip, Weapon, Map info Icon_minitimeTue Aug 20, 2013 1:27 pm

I "think" satcom stacking is like breaking a UAV into 4 or more smaller chunks. Where for a full UAV experience you need X number of satcoms up, the more satcoms out the more detailed info they relay, eventually providing a Blackbird / VSAT type display

I really like that idea vs having to shoot shit out of the sky. It also promotes the whole team to run them / contribute.
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