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YellowGeeHawd
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indyratpack

indyratpack


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PostSubject: Ghosts Perk System   Ghosts Perk System Icon_minitimeTue Oct 29, 2013 3:34 pm

This news about perks comes from an intel update on the Call of Duty website:

Call of Duty®: Ghosts introduces a Perk system with an incredible level of customization. While we went into some detail during the Multiplayer Reveal, let’s take a closer look so you’re ready to go at launch this November:

Equipping Perks
Each of the 35 available Perks is weighted with a point value of 1 through 5. Your loadouts naturally have a pool of 8 points to spend on Perks, up to a total of 12 depending on your loadout choices.

In addition to the initial 8 points, a single Perk point is tied to the Primary Weapon slot, Secondary Weapon slot, Lethal and Tactical. Take away any one of these items for an additional Perk point, allowing a maximum of 12 points to spend. If you’re a Perk fanatic, you’re welcome to forego all weapons and equipment, starting each spawn with only a knife in hand and 12 points worth of Perks. It’s your choice.

Perk Unlock System
Perks are unlocked in one of two ways. Each Perk is marked with a level and a Squad Point cost. Once you reach the listed level, the Perk is automatically unlocked for use. If you’d rather unlock a Perk early, you can also choose to spend the listed amount of Squad Points for immediate access. Can’t wait to unlock Blast Shield for your Domination matches? Pay the listed Squad Points ahead of time and it’s yours to use.

Perk Categories
Each Perk belongs to one of seven different Perk Categories. Mix and match as you see fit to create a near unlimited number of loadout combinations, from quick and stealthy to tough and armed to the teeth.

Speed
Outrun and outmaneuver enemy players. Speed Perks are all about getting the lead and staying ahead. Examples include:
Sleight of Hand: Faster reloading.
Stalker: Move faster while aiming.

Handling
Dexterity and control drives the Handling Perks, improving actions and accuracy. Examples include:
On the Go: Reload while sprinting.
Steady Aim: Increased hip fire accuracy.

Stealth
Stealth Perks aid you in staying out of sight, maintaining a low profile and engaging on your terms. Examples include:

Takedown: Kill enemies without revealing their death locations.
Incog: Resistant to targeting systems including: Recon, Thermal Scope, Tracker Sight and Motion Sensor. No name or red crosshairs when targeted.

Awareness
Keep in tune with your surroundings. Awareness Perks help you survey the environment and detect enemy players. Examples include:
SitRep: Detect enemy explosives and tactical equipment.
Wiretap: Utilize all active enemy and friendly SAT COMs on the field.

Resistance
A hardened endurance reduces the effects of fatigue. Resistance Perks keep you going through tough engagements. Examples include:
Focus: Reduced weapon sway when aiming down sights and reduced flinch when hit.
Blast Shield: Increased resistance to explosive damage.

Equipment
Tacticians swear by their gear, and Equipment Perks ensure you have the best tools on hand. Examples include:
Extra Tactical: Additional Tactical equipment.
Extra Attachment: Extra attachment for your weapons.

Elite
Elite Perks offer special abilities that affect your loadouts in a variety of ways. Examples include:
Gambler: Spawn with a random Perk.
Ping: Activate a sonar ping upon killing an enemy, revealing nearby hostiles.

With so many options available, you’re bound to see an incredible amount of variety in your multiplayer matches. As always, keep experimenting and fine tuning with all your loadouts in the endless journey to create the perfect Squad.
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walldoggy

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PostSubject: Re: Ghosts Perk System   Ghosts Perk System Icon_minitimeTue Oct 29, 2013 3:52 pm

Ok so some perks are worth more than others... Anyone know which is how much?  Any thoughts on good perk combinations? Is there a full list somewhere?
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YellowGeeHawd

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PostSubject: Re: Ghosts Perk System   Ghosts Perk System Icon_minitimeTue Oct 29, 2013 4:10 pm

AWWWW Shit I already made up my asshat class.
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Nely

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PostSubject: Re: Ghosts Perk System   Ghosts Perk System Icon_minitimeTue Oct 29, 2013 4:58 pm

Rough outline I think





Ghosts Perk System JcDQySr
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DeathByAK

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PostSubject: Re: Ghosts Perk System   Ghosts Perk System Icon_minitimeTue Oct 29, 2013 5:04 pm

This was kind of disappointing as there's really nothing new at all in this list.

What I hope is that means that they poured their heart & soul and every waking minute into fixing all the sh*t that's wrong IN-GAME.

They obviously didn't spend any time on the perks, as they're all recycled.
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walldoggy

walldoggy


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PostSubject: Re: Ghosts Perk System   Ghosts Perk System Icon_minitimeTue Oct 29, 2013 6:47 pm

DeathByAK wrote:
What I hope is that means that they poured their heart & soul and every waking minute into fixing all the sh*t that's wrong IN-GAME.
You mean like they did after BO?  And then like they did after MW3?  lol  I guess you can hope.  affraid

I have low expectations that CoD will be anything other than what it has been in the past. If it's better, great! If not, it's just a new skin on an old game. Which is perfectly fine, we just need to temper the expectation that this year's CoD will be the best. game. ever.
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invisible843

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PostSubject: Re: Ghosts Perk System   Ghosts Perk System Icon_minitimeWed Oct 30, 2013 12:46 am

wiretap looks good..but every ones going to run off the grid
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slam lrm

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PostSubject: Re: Ghosts Perk System   Ghosts Perk System Icon_minitimeWed Oct 30, 2013 8:05 am

but what about those fancy new titles cheers 
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PostSubject: Re: Ghosts Perk System   Ghosts Perk System Icon_minitime

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