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| | Secret Facts, In-Depth Stats & Tips | |
| | Author | Message |
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Guest Guest
| Subject: Secret Facts, In-Depth Stats & Tips Mon Dec 05, 2011 11:43 am | |
| Stole this from another site. Some good info here. I highlighted one item that I have NO idea about.
Some of these may be patched.
General : Weapons start swaying after approximately 1 second of ADS (about 2 seconds with Stability), meaning if you ADS in and out constantly, you will completely eliminate idle sway thus meaning you can free a Proficiency slot if idle sway is a big deal for you.
You will be unable to use your weapon, knife or any offhand weapon for ~1 second after double tapping the weapon switch button, mantling, knifing or using an offhand weapon. To cancel a reload it is a better idea to sprint.
Most weapons have a 1.4x Headshot multiplier, exceptions include Shotguns (no Head multiplier), Sniper Rifles (1.5x), SMG's (1.5x), the SCAR-L (1.5x), the Skorpion and MP9 (2.0x) and the FAD (1.7x)
Shotguns : Shotguns have no Damage multipliers. (not even Head) Always aim for center mass.
The Extended Mags attachment increases the amount of pellets Shotguns shoot by 50%, increasing the amount of pellets from ; USAS-12 ; 6 to 9 pellets
KSG-12 ; 6 to 9 pellets
SPAS-12 ; 8 to 12 pellets
AA-12 ; 8 to 12 pellets
Striker ; 8 to 12 pellets
Model 1887 : N/A
The Range Proficiency will increase the range at which the damage drops by 25% as well as buffing the total range by another 25%.
The Damage Proficiency will increase the Shotgun's damage by 40% (per pellet).
The USAS-12 will give the player 2x sprinting time, take it as a built-in Extreme Conditioning.
Handguns :
The P99 is the only pistol without a firecap. Firecaps for other pistols are as follow ; USP.45 ; Max 750 RPM
P99 ; Max 1200 RPM (none)
MP412 ; Max 750 RPM
.44 Magnum ; Max 750 RPM
Five Seven ; Max 1000 RPM
Desert Eagle ; Max 750 RPM
The MP412, .44 Magnum and Desert Eagle have a 1.1x Torso multiplier, meaning they can kill in 2 hits up to a certain range, unlike the other pistols which all require a minimum of 3 shots unless the head is hit.
Akimbo Five-Sevens have a near instant add time (at 0.10 seconds), meaning the time at which the game considers the weapon is fully reloaded is nearly instant.
The Tactical Knife will give all handguns infinite aim assist range.
Akimbo is where the Desert Eagle shines as it is the only High-Caliber pistol holding 8 rounds (MP412 and Magnum hold 6) and reloads faster than those 2.
Machine Pistols : Machine Pistols have faster walking speed when ADS than SMG's.
The Skorpion has no recoil when hipfiring, making Akimbo the best and most logical attachment.
The Skorpion and MP9 use a 2.0x Headshot multiplier
The Skorpion and MP9 have infinite aim assist range.
The Skorpion and MP9 have significantly lower idle sway than the other Machine Pistols
SMG's : All SMG's have a 1.5x Head multiplier, slightly higher than the standard 1.4x
Rapid Fire will buff the rate of fire by 25%, with the exception of the MP7 which will only be buffed by 10%.
Assault Rifles : The CM901's 666 RPM rate of fire is buffed to 750 RPM when equipping an underbarrel attachment (either Grenade Launcher or Shotgun)
The FAD has a unique 1.7x Headshot multiplier meaning although it usually requires 4 shots to kill at close range, it will only require 2 like most Assault Rifles.
The MK14 is capable of killing in one hit to the head at close range, or 2 at long range.
The ACR 6.8 and MK14 are the only Assault Rifles capable of killing an enemy in one hit at all ranges in Hardcore.
The SCAR-L has a 1.5x Headshot multiplier, slightly upper than the standard 1.4x
LMG's : Stance affects recoil on LMG's. When Prone the recoil is incredibly reduced.
Due to LMG's having Damage Drop, the M60E4 remains the only LMG capable of killing enemies at all ranges in one hit in Hardcore.
Suppressors now affect range on LMG rather than damage directly, unlike in MW2.
Snipers : Much like the LMG's, stance affects recoil. When Prone the recoil is incredibly reduced.
Out of the 6 Sniper Rifles, 4 are considered "high-damaged" and 2 "low-damaged". All can kill in one hit to the head/neck, only the high-damaged ones can kill in one hit to the Stomach in Core.
Barrett ; High-Damaged
L118A ; High-Damaged
Dragunov ; Low-Damaged
AS50 ; High-Damaged
RSASS ; Low-Damaged
MSR ; High-Damaged
Out of the 4 High-Damage Sniper Rifles, only 2 have regular Sniper mobility ; the bolt-action ones (L118A and MSR). The two .50cal Sniper Rifles have the same mobility as an LMG (~88%) and move slower than the rest of the Sniper Rifles.
The RSASS also moves slower than the high-mobility Sniper Rifle.
The RSASS has the same aim assist range as an Assault Rifle.
High-Damaged Snipers have a base damage of 98%, and 70% when suppressed, while Low-Damaged Snipers have a base damage of 70%, and 50% when suppressed. Any of them will kill in one hit in Hardcore at any part of the body, at any range, and regardless if they're suppressed or not.
The AS50 has a slightly faster ADS speed than the rest of the Sniper rifles (currently unknown exactly, will make some researches) but also has a lower zoom level than the rest of the Sniper rifles.
Killstreaks : UAV's stack, meaning calling in 2 UAV's will scan twice as fast, and (the part you probably didn't know) calling in 3 UAV's will buff it into an Advanced UAV (showing both enemy position and direction)
The Ballistic Vest will buff the player's health by 30%
Airdrop Traps can be seen using the SitRep perk.
Airdrop Traps' explosion can be survived if a player uses a Ballistic Vest.
The Specialist Strike Package will reward the player with all perks with the exception of Overkill, as well as all Proficiencies with the exception of Attachments and Damage.
Juggernauts have 1000% health and DO regenerate health.
Equipment / Off-hand Weapons : The Trophy System will destroy 2 explosions in the area, including Flashbangs, concussion nades, IMS mines, frags, RPG's, Grenade Launchers and even Predator Missiles/Reapers/AC-130 105mm missiles.
Throwing Knives can be resupplied with Scavenger.
Frags and Semtex' are the only Lethal offhand weapons that cannot be picked up once deployed.
Misc : Umbrellas such as those in Resistance are indestructible and can be used as perfect cover for killstreaks such as the Predator Missile. |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Mon Dec 05, 2011 12:08 pm | |
| Great stuff!!
One thing I have seen and used - when calling in a killstreak which uses a laptop, once the laptop is open hit the triangle button. When the killstreak is over your weapon will be in hand and ready to fire. This saves you a couple seconds from having to do the laptop closing and weapon pull out animation. |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Mon Dec 05, 2011 12:26 pm | |
| Some great tips there. Makes me re-think the Trophy System as a tactical for sure. |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Mon Dec 05, 2011 12:47 pm | |
| Good post.
Is there a way to cancel the IMS deployment? Kind of like putting the pin back in a care package smoke by switching weapons?
I sometimes click it by accident and can never seem to disable it. It looks like you are running around trying to deliver a golden pizza. |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Mon Dec 05, 2011 12:49 pm | |
| I use the trophy system on my LMG class along with my launcher but didn't know the specifics of what it defends against. Great info, thanks! |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Mon Dec 05, 2011 1:30 pm | |
| Great info Sooner, thanks! One thing stands out for me though... I have been blown to bits inside a building by a predator, albeit close to a door, but I can hide under a fucking table umbrella? |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Mon Dec 05, 2011 1:33 pm | |
| The predator has pretty good lateral splash damage so being in a door will still kill you, but if you detonate the predator above you with the trophy system or stylish outdoor umbrella there is zero downsplash and you can laugh it off at the dummy who wasted his predator on you. |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Mon Dec 05, 2011 2:35 pm | |
| Great post, loads of good info. |
| | | Kamea6
Posts : 1253 Reach-a-Rounds Received : 30 Join date : 2011-12-02 Age : 52 Location : Honolulu, HI
| Subject: Re: Secret Facts, In-Depth Stats & Tips Mon Dec 05, 2011 7:06 pm | |
| this is some great information chris, thanks!! | |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Mon Dec 05, 2011 8:31 pm | |
| Excellent G2 Sooner. Thx. |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Mon Dec 05, 2011 8:39 pm | |
| Thanks for posting...great info! |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Wed Dec 14, 2011 12:44 pm | |
| Something I just learned that helps a lot with Dom. You can change your class, without dying, anytime in the first 15 seconds of a match!! So, pick a class for extreme conditioning and an SMG and fly to B then once you get there you can switch it up without having died yet. Pretty cool. |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Wed Dec 14, 2011 12:57 pm | |
| Thanks Chris and olmf too. Now I understand how the shotguns can be so deadly after a few unlocks.
Love the UAV info and triangle out of the laptops. If I can get to B in under 15 seconds with SMG, then go LMG they are gonna be all WTF??? |
| | | BlackDeath
Posts : 3019 Reach-a-Rounds Received : 180 Join date : 2011-10-16 Age : 47 Location : Big Country - Michigan
| Subject: Re: Secret Facts, In-Depth Stats & Tips Wed Dec 14, 2011 5:54 pm | |
| I had no idea about the UAV thing. Excellent info. | |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Wed Dec 14, 2011 6:06 pm | |
| I'm curious about the 3 UAV thing...do they all have to be called in by one person? or if 3 separate teammates all call one in within 5-10 seconds will it work? |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Wed Dec 14, 2011 6:10 pm | |
| All teammate UAVs count since you can't stack them in your own KS list. Multiple UAVs don't go waste anymore. |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Wed Dec 14, 2011 6:10 pm | |
| - OldSchoolNESfan wrote:
- I'm curious about the 3 UAV thing...do they all have to be called in by one person? or if 3 separate teammates all call one in within 5-10 seconds will it work?
It's 3 called in by ANYONE while a UAV is current so, say, for example: Player A calls in UAV, while said UAV is up Player B calls in UAV which speeds up scanning rate and while faster UAV is running Player C calls in UAV. At that point it changes to advanced UAV. |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Wed Dec 14, 2011 6:18 pm | |
| UAV is the only thing that is over powered, if they're going to "nerf" something, how about start with that damn thing? it renders almost every perk in slot 2 useless except assassin. |
| | | BlackDeath
Posts : 3019 Reach-a-Rounds Received : 180 Join date : 2011-10-16 Age : 47 Location : Big Country - Michigan
| Subject: Re: Secret Facts, In-Depth Stats & Tips Thu Dec 15, 2011 10:02 am | |
| I'm pretty sure any 3. I mentioned it in a game of randoms last night that if anyone had a spare (after 2 were already called) to throw it up and we'd get an advanced - moments later "Advanced UAV on the way". btw I think they nerfed the undermount increased fire rate https://www.youtube.com/watch?v=lvm8g5vyNDMAlso I'd like to add a tip some may have realized but maybe not. If you're holding 2 of 3 flags (lets use A B for an example). And you capture C - as of now the enemy spawn will still remain in the area of C until they can cap any other objective. So if you're going to attempt to dominate 1) don't go alone and 2) stick out in that area to spawn trap. It won't flip their spawn unless you move too close to the exact spawn area. So study the spawn point maps - someone else posted it here in the forum somewhere. | |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Thu Dec 15, 2011 11:08 pm | |
| i have seen a video on youtube about the trophy system protecting against a stealth bomber too, i takes more than a few levels to get range proficiency but as a shotgunner you definitely see a big increase in bullet power/distance running range/ext mags
havent gotten usas 12 with ext mags but its probably badass cuz it doesnt have bad recoil for a shotgun and i get more one hit kills with it than any other, and its full auto, although slower ROF than AA12, still good because after 2 shots you are not looking at the sky while ADS |
| | | BlackDeath
Posts : 3019 Reach-a-Rounds Received : 180 Join date : 2011-10-16 Age : 47 Location : Big Country - Michigan
| Subject: Re: Secret Facts, In-Depth Stats & Tips Fri Dec 16, 2011 12:25 am | |
| I've never had luck with trophy system vs stealth bomber. Everything else however it stops like a dream. Just keep in mind it only stops TWO projectiles - after that it breaks.
After watching the video - thats because you need to duck below the trophy system in regards to avoiding stealth bomber. | |
| | | Guest Guest
| Subject: Re: Secret Facts, In-Depth Stats & Tips Fri Dec 16, 2011 1:07 am | |
| either way thats pretty effective from a peice of equipment, that you can carry with you |
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