| K/D important? | |
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+18BLACKHAWXX 88 JK STEELERS68 whistlingmick27 Dubious Baller JRED_31 pogotheklown parabola79 Kamea6 birddotcom Sr Slampiece bluehound000 The1UrLookin4 TheCanisDirus indyratpack SouthPawDraw xXx MiGs xXx ArcaniX YellowGeeHawd 22 posters |
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Guest Guest
| Subject: K/D important? Thu Apr 04, 2013 12:32 pm | |
| As a clan and elite noob, is the K/D ratio actually important for anything other than assessing a player and bragging rights? My MW3 K/D is like .8 or something (haven't looked in a while), but that is because I spent quite a lot of time dying before I got any good at it. I am generally around 1.2-1.4 now, but it will be a while before my K/D catches up simply because of the size of those numbers. Is this important for any game or clan formats? Just wondering if I should have another tag where my stats are more current and fresh, or if it doesn't matter. |
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YellowGeeHawd
Posts : 602 Reach-a-Rounds Received : 34 Join date : 2013-03-21 Age : 45 Location : Slams Closet, VA
| Subject: Re: K/D important? Thu Apr 04, 2013 12:37 pm | |
| We are not about that.
Unless your Slam. It's about winning not your KD. Trust me some games I look like I wear a helmet and some games I can hang with the big boys.
Sidenote: if this doesn't bring Suck/Good out hiding nothing wil. | |
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ArcaniX
Posts : 451 Reach-a-Rounds Received : 15 Join date : 2012-02-15 Age : 44 Location : Toronto
| Subject: Re: K/D important? Thu Apr 04, 2013 12:39 pm | |
| K/D is nothing more than dick-swinging, IMO... W/L is more important...
wait... just... one... f___... second...
Having fun is more important. F___ the stats.
In terms of actually "assessing a player", I have noticed that BO2's Score-per-Minute is actually a pretty good reflection of how many times you're going to curse that player over the course of the match... | |
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ArcaniX
Posts : 451 Reach-a-Rounds Received : 15 Join date : 2012-02-15 Age : 44 Location : Toronto
| Subject: Re: K/D important? Thu Apr 04, 2013 12:40 pm | |
| - YellowGeeHawd wrote:
- Sidenote: if this doesn't bring Suck/Good out hiding nothing wil.
^ This! Buahahaha! ...and, sorry for the double-post... | |
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Guest Guest
| Subject: Re: K/D important? Thu Apr 04, 2013 12:47 pm | |
| That's kind of what I figured; I just wanted to make sure there were no limitations put on my participation based on K/D.
I am seriously looking forward to a better W/L playing the objectives with the clan, rather than the usual unorganized chaos with randoms. |
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YellowGeeHawd
Posts : 602 Reach-a-Rounds Received : 34 Join date : 2013-03-21 Age : 45 Location : Slams Closet, VA
| Subject: Re: K/D important? Thu Apr 04, 2013 12:50 pm | |
| Our unorganized chaos is a helluva lot more fun. | |
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xXx MiGs xXx
Posts : 980 Reach-a-Rounds Received : 38 Join date : 2012-10-18 Age : 44 Location : Tejas
| Subject: Re: K/D important? Thu Apr 04, 2013 12:58 pm | |
| k/d does not matter as long as you are PTFO. And if PTFO is TDM then yes it is important - just saying | |
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SouthPawDraw
Posts : 603 Reach-a-Rounds Received : 15 Join date : 2012-02-08 Age : 51 Location : NYC via The Fourteenth Star
| Subject: Re: K/D important? Thu Apr 04, 2013 1:04 pm | |
| Playing with fellow 30's, having fun and not whining through an entire match (though some is acceptable) is more important. Some games I hold my own, some games I don't. Playing and Winning as a team is more important (P/W ratio?). | |
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YellowGeeHawd
Posts : 602 Reach-a-Rounds Received : 34 Join date : 2013-03-21 Age : 45 Location : Slams Closet, VA
| Subject: Re: K/D important? Thu Apr 04, 2013 1:05 pm | |
| - xXx MiGs xXx wrote:
- k/d does not matter as long as you are PTFO. And if PTFO is TDM then yes it is important - just saying
If you play TDM with Migs it's more like BMFMS (Be Migs F*cking Meat Shield) Sorry Tin I have a feeling this about to be Hijacked if Blackhawxx see's it. | |
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indyratpack
Posts : 987 Reach-a-Rounds Received : 62 Join date : 2012-07-11 Age : 53 Location : Indiana
| Subject: Re: K/D important? Thu Apr 04, 2013 1:18 pm | |
| Communication is the key to everything. There are times when it is all about PTFO and strategic communication to win the game and there are times when random bullshit is the key to having fun. | |
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TheCanisDirus
Posts : 2697 Reach-a-Rounds Received : 56 Join date : 2012-11-30 Age : 40 Location : PA
| Subject: Re: K/D important? Thu Apr 04, 2013 1:27 pm | |
| Yup... it's all about the PTFO... BBQWTFLOLNBCBVDs | |
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The1UrLookin4
Posts : 3732 Reach-a-Rounds Received : 218 Join date : 2011-07-11 Age : 44 Location : Texas
| Subject: Re: K/D important? Thu Apr 04, 2013 1:59 pm | |
| - ArcaniX wrote:
- K/D is nothing more than dick-swinging, IMO... W/L is more important...
wait... just... one... f___... second...
Having fun is more important. F___ the stats.
In terms of actually "assessing a player", I have noticed that BO2's Score-per-Minute is actually a pretty good reflection of how many times you're going to curse that player over the course of the match... 6" = 1 KD point I currently run a 1.02 KD | |
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YellowGeeHawd
Posts : 602 Reach-a-Rounds Received : 34 Join date : 2013-03-21 Age : 45 Location : Slams Closet, VA
| Subject: Re: K/D important? Thu Apr 04, 2013 2:03 pm | |
| Then I have a .03 using that logic Dave. Thanks me and my pack of rolaids are going to sit in the corner and cry. | |
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xXx MiGs xXx
Posts : 980 Reach-a-Rounds Received : 38 Join date : 2012-10-18 Age : 44 Location : Tejas
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bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Re: K/D important? Thu Apr 04, 2013 2:39 pm | |
| As far as I'm concerned as K/D ration means little in Domination, as long as you aren't recklessly running into the same trap over, and over.....and over again giving the other team scorestreaks. If you're getting your ass handed to you...try and stay with others in a support role instead of trying to be a hero. Maybe watch the flank of your top player so they can get their scorestreaks going.
That being said, the ability to put up impressive K/D #'s in a game many times if more about lag than skill. Just the other night I was playing with some 30's and in the first game our top player when about 50-5, and in the second game was about 5-15. Same lobby, many of the same players, I think it might have even been the same map.
You wanna piss off a 30? run too far trying to be a triple cap hero and flip the spawn on someone protecting a scorestreak. | |
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Sr Slampiece
Posts : 4130 Reach-a-Rounds Received : 235 Join date : 2011-11-28 Age : 47 Location : Virginia
| Subject: Re: K/D important? Thu Apr 04, 2013 2:53 pm | |
| I'm with Arcanix, SPM is a better way to size up a player. Everytime we get into the lobby what's the first thing we do? Look at the leaderboard and see where our team stands. If we fill up the top half, we're typically in for an awesome game.
The only time K/D matters, like Migs said, is in TDM. And who the hell plays that?
Of course I only say this because my K/D went to shit in BO2. If we were still in the MW3 era then I'd say K/D trumps all!
LOL just kidding of course
<----Which reminds me, I need to change my K/D
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birddotcom
Posts : 369 Reach-a-Rounds Received : 32 Join date : 2011-12-29 Age : 48 Location : Troutdale, Oregon
| Subject: Re: K/D important? Thu Apr 04, 2013 3:16 pm | |
| - Sr Slampiece wrote:
The only time K/D matters, like Migs said, is in TDM. And who the hell plays that?
To many people on the PS3..... LAME, it sucks. In the evenings, 15 people will be on, and 12 of them are play TDM. How things have changed. When's that 720 coming out? DSYN still play DOM? K/D matters to children, when they should be worring about chicks. I do enjoy the 200 points to flip the spawn and/or triple cap from time to time. Totally agree that SPM matters a lot more. | |
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Kamea6
Posts : 1253 Reach-a-Rounds Received : 30 Join date : 2011-12-02 Age : 52 Location : Honolulu, HI
| Subject: Re: K/D important? Thu Apr 04, 2013 3:31 pm | |
| - birddotcom wrote:
- Sr Slampiece wrote:
The only time K/D matters, like Migs said, is in TDM. And who the hell plays that?
To many people on the PS3..... LAME, it sucks. In the evenings, 15 people will be on, and 12 of them are play TDM. How things have changed. When's that 720 coming out? DSYN still play DOM?
why bird are you thinking of going over to DSYN? or getting an xbox? i don't get what you are trying to say about the ps3 side? do we play GW too much? | |
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birddotcom
Posts : 369 Reach-a-Rounds Received : 32 Join date : 2011-12-29 Age : 48 Location : Troutdale, Oregon
| Subject: Re: K/D important? Thu Apr 04, 2013 3:32 pm | |
| @Kamea - Late night is fine, DOM is preferred, GW is much better then HC TDM. When I get on after work, 90% of my FL is playing HC TDM, which I'm not down with. I was having some fun with the 720/DSYN comment. | |
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Kamea6
Posts : 1253 Reach-a-Rounds Received : 30 Join date : 2011-12-02 Age : 52 Location : Honolulu, HI
| Subject: Re: K/D important? Thu Apr 04, 2013 3:34 pm | |
| ok got it, just needed to clarify buddy. | |
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Kamea6
Posts : 1253 Reach-a-Rounds Received : 30 Join date : 2011-12-02 Age : 52 Location : Honolulu, HI
| Subject: Re: K/D important? Thu Apr 04, 2013 3:36 pm | |
| - bluehound000 wrote:
- As far as I'm concerned as K/D ration means little in Domination, as long as you aren't recklessly running into the same trap over, and over.....and over again giving the other team scorestreaks. If you're getting your ass handed to you...try and stay with others in a support role instead of trying to be a hero. Maybe watch the flank of your top player so they can get their scorestreaks going.
That being said, the ability to put up impressive K/D #'s in a game many times if more about lag than skill. Just the other night I was playing with some 30's and in the first game our top player when about 50-5, and in the second game was about 5-15. Same lobby, many of the same players, I think it might have even been the same map.
You wanna piss off a 30? run too far trying to be a triple cap hero and flip the spawn on someone protecting a scorestreak. i totally agree with you bluehound000. | |
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parabola79
Posts : 827 Reach-a-Rounds Received : 16 Join date : 2012-09-04 Age : 44 Location : Thonotosassa, fl
| Subject: Re: K/D important? Thu Apr 04, 2013 3:36 pm | |
| I play pretty much everything... yea i play hardcore tdm.. but i do also play dom .. always a good thing to switch up every now and then.. instead of playing the same ol.thing everyday.. | |
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birddotcom
Posts : 369 Reach-a-Rounds Received : 32 Join date : 2011-12-29 Age : 48 Location : Troutdale, Oregon
| Subject: Re: K/D important? Thu Apr 04, 2013 3:38 pm | |
| I should have probably used purple font to show my sarcasm. | |
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pogotheklown
Posts : 347 Reach-a-Rounds Received : 31 Join date : 2012-12-04 Age : 45 Location : Oklahoma
| Subject: Re: K/D important? Thu Apr 04, 2013 3:45 pm | |
| - birddotcom wrote:
- @Kamea - Late night is fine, DOM is preferred, GW is much better then HC TDM. When I get on after work, 90% of my FL is playing HC TDM, which I'm not down with. I was having some fun with the 720/DSYN comment.
Same with me bird. I rarely will even bother to get on during the week cause all that are on are the HC players and my regular DOM buddies don't get on till after I'm in bed. As for the K/D issue, it's not important, like many of you have said already. I have a decent K/D now and I could have a great K/D if I was play more defensively, But I prefer to run around like a chicken with my head cut off in the enemy spawn, which I'm sure irritates many of my teammates. For me the only stat I really care about is my SPM which is why I will cap as many enemy flags as I can cause I want those damn points!! | |
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Guest Guest
| Subject: Re: K/D important? Thu Apr 04, 2013 3:48 pm | |
| W/L is what its all about. I dont want to fuel the g/w debate but as soon we see 10 on im always down to break into two partys for dom. I think some times we get tunnel vision while playing. |
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