| Bo2 Update today | |
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+14JK STEELERS68 Sr Slampiece birddotcom Criptic Wolf alX Newfie Xla Winners BLACKHAWXX 88 DeathByAK alien chic roll bluehound000 parabola79 YellowGeeHawd SwollenCamel xXx MiGs xXx 18 posters |
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xXx MiGs xXx
Posts : 980 Reach-a-Rounds Received : 38 Join date : 2012-10-18 Age : 44 Location : Tejas
| Subject: Bo2 Update today Wed Apr 10, 2013 8:48 am | |
| Haven't seen any patch notes on this yet, but did notice - nuketown is in the rotation now - also check your prestige calling cards for some added = )
Cheers | |
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xXx MiGs xXx
Posts : 980 Reach-a-Rounds Received : 38 Join date : 2012-10-18 Age : 44 Location : Tejas
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 8:56 am | |
| Holy Chit!!
HARDCORE DOM!!!!!!!!!!!!!!! | |
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SwollenCamel
Posts : 1380 Reach-a-Rounds Received : 44 Join date : 2012-10-17 Age : 45 Location : Sherman, TX
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 8:57 am | |
| Post the link Migs. i know not where to go . | |
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SwollenCamel
Posts : 1380 Reach-a-Rounds Received : 44 Join date : 2012-10-17 Age : 45 Location : Sherman, TX
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 8:59 am | |
| Wait "hardcore dom?" oh yes i think i just went from "six" to "ten". | |
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YellowGeeHawd
Posts : 602 Reach-a-Rounds Received : 34 Join date : 2013-03-21 Age : 45 Location : Slams Closet, VA
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 8:59 am | |
| Release me from Ramses lead us to the promise land.... Too early for an old testament joke? | |
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SwollenCamel
Posts : 1380 Reach-a-Rounds Received : 44 Join date : 2012-10-17 Age : 45 Location : Sherman, TX
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 9:01 am | |
| Hahaha fits perfect with the "Hardcore", "Old testament" news. | |
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Guest Guest
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 9:08 am | |
| hardcore dom I think I just got a woody about darn time |
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YellowGeeHawd
Posts : 602 Reach-a-Rounds Received : 34 Join date : 2013-03-21 Age : 45 Location : Slams Closet, VA
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 9:24 am | |
| I have a half pack of rolaids only because I'm wearing shorts today. | |
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parabola79
Posts : 827 Reach-a-Rounds Received : 16 Join date : 2012-09-04 Age : 44 Location : Thonotosassa, fl
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 9:46 am | |
| WHAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! going to log in now and see if its true!! LOL | |
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parabola79
Posts : 827 Reach-a-Rounds Received : 16 Join date : 2012-09-04 Age : 44 Location : Thonotosassa, fl
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 9:49 am | |
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Guest Guest
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 9:56 am | |
| This is what I found and looks like it is for Xbox only right now
Here’s the full list of patch notes:
Feature Improvements The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less. Added the ability to view past seasons for all the leagues a team has been a part of in League History. Background Downloading has been enabled on XBOX 360.
Multiplayer Issues Addressed Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection. Resolved Select Fire reverting back to default settings after a round transition. Fixed a potential exploit using the Trophy System. Addressed an issue with the Collector’s Edition camo un-equipping from weapons. Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress. Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment. Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons. Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods. Addressed an issue with the VTOL Warship not destroying if hit when exiting the map. Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package. The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge. Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill. Resolved an issue with C4 and Bouncing Betty’s killing players on contact. Fixed an issue where the Combat Axe would sometime destroy the Guardian. Addressed a missing image issue with the Medals section of the Combat Record for new players. Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active. Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped. Hosts can now kick players in Custom Game lobbies. Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor. Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects. The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column. Addressed a button mapping issue in the Emblem Options menu. Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded. Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record. Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2. Resolved an issue where the turret in the northern building on Turbine would become unusable. Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration. Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload. Resolved an issue on XBOX 360 with backing out of a Guest Account sign-in. Addressed an issue where the game would sometimes crash after repeated host migrations. Fixed knife lunge launching players on the Express map. Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match. Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer. Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused. Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map. Resolved a couple of overlapping UI issues when CODcasting. Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
Gameplay Balancing
Spawn System Improvements: Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger. Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes. Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.
SMGs: MSMC: Recoil has been increased. MSMC: Hip fire accuracy has been slightly reduced. PDW57: Recoil has been increased. PDW57: Hip fire accuracy has been slightly reduced.
Pistols: KAP-40: Dual wield damage reduced. KAP-40: Dual wield hip fire accuracy has been reduced.
Attachments: MMS: Cold blooded now renders enemies almost completely invisible to MMS.
LMGs: QBB-LSW: Medium range damage increased. HAMR: Medium range damage increased.
Assault Rifles: FAL OSW + Select Fire: Damage reduced when firing full auto. SMR + Select Fire: Damage reduced when firing full auto. Type 25: Move speed increased. Type 25: Medium range damage increased. SCAR: Long range damage increased. SWAT-556: Long range damage increased.
Shotguns: M1216: Medium range damage increased.
Sniper Rifles: Ballista + Iron Sight: Idle sway reduced.
Zombies Issues Addressed Resolved several issues with exploitable areas in the Die Rise Resolved several exploits in Green Run Resolved network/connectivity issues that could occur in the frontend and lobbies. |
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bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 11:24 am | |
| blackspartan, that is an old patch that got put on on 3/12/13 for xbox, maybe its new for PS3
Hardcore Dom would be crazy, the amount of friendly kills is going to be nuts!
Last edited by bluehound000 on Wed Apr 10, 2013 11:28 am; edited 1 time in total | |
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alien chic roll
Posts : 16 Reach-a-Rounds Received : 0 Join date : 2013-02-04
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 11:26 am | |
| Nice post. Thanks so much. Type 25 here I come. | |
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parabola79
Posts : 827 Reach-a-Rounds Received : 16 Join date : 2012-09-04 Age : 44 Location : Thonotosassa, fl
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 11:32 am | |
| Yea and maybe a lot of people who hate hardcore just might switch over just because of dom BUT i could be wrong!!! | |
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Guest Guest
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 11:34 am | |
| I love to Dom and hardcore Dom I am in COD heaven |
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bluehound000
Posts : 344 Reach-a-Rounds Received : 23 Join date : 2013-03-05 Age : 48 Location : Madison, Nebraska
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 1:26 pm | |
| They just now updated the BLOP2 forum, here are the release notes for the newest patch:
Game Update Notes: Apr. 10, 2013
Feature Improvements
Added Prestige Level Calling Cards for each Prestige Level. Players will now control the last Scorestreak called when calling in multiple remote controllable Scorestreaks. Updated the League Lobbies to display Team Rank next to each Team Member’s name. Added Suicide and Team Killed Penalties to the Game Rules/Spawn Settings Menu for Custom Games. Added a feature to kick players if they suicide too often in a game.
Multiplayer Issues Addressed
Fixed an issue reported by the community where the Lodestar view remains on screen if the VTOL Warship is destroyed after being previously kicked from the VTOL due to friendly fire. Updated Menus to combat exploits reported by the community. Addressed a persistent Counter UAV issue that occurred during host migrations. Fixed an issue reported by the community where the player was not earning any progress for the Chopper Hunter Field Specialist challenge. Fixed an issue reported by the community where C4 was doing no damage to enemies if blown up the moment it attaches to a surface. Addressed an issue reported by the community with activating Prestige on a weapon not removing attachments from that weapon in other class sets. Prestige Master icon can now be seen as the ‘next Prestige’ when players reach the max Prestige Level. Resolved an issue with the Orbital VSAT Scorestreak losing time during the host migration count down. Resolved a collision issue on Grind which caused the player to become stuck on the vert ramp. Fixed an issue where players were able to place a turret while under the big rig in Aftermath. Addressed a couple issues with the Sentry Gun and AGR Scorestreak tablets remaining open when the player transitions to the Scorestreak while it is being destroyed. The Attachments menu in the After Action Report now indicates the XP a player earns from leveling up a weapon. Resolved an issue where players would lose control of Sentry Guns if they take control of it while it is being destroyed. Fixed an issue with Turret and Guardian placement within certain objects in Aftermath. Improved performance in Theater when a player Previews a Clip over and over again while their Clips in the Timeline Editor are maxed out. Fixed an issue with the environment disappearing when dying and spectating the water in Carrier. The music now plays for everyone during the Final Killcam. Addressed an issue on PlayStation 3 where the Listen In toggle, while CODcasting, was listening to all whether it was toggled on or not. Fixed an issue in Theater where the camera viewed under the map while watching players that had not spawned in. Resolved an issue with the AGR icon only appearing on the mini-map when it was firing both the machine gun and rockets at the same time. Resolved an issue with the Victory/Defeat screen not accurately displaying the amount of XP a player had earned in Objective based game modes on Combat Training. Addressed multiple issues with reloading the War Machine Scorestreak. Adjusted the Scoreboard columns when CODcasting Free For All to display points in the first column instead of player score. Fixed an issue with the HUD pushing off the screen when CODcasting in Theater during a round transition. Resolved an issue in Theater where Party Leaders could not render videos while players joined the lobby. Addressed an issue with the Chat Notification not appearing on the in game screen for players who were speaking in Party Chat. Fixed an animation issue for the Combat Knife when holding aim down sight and pressing the melee attack button. Resolved an inconsistency in the Emblem Editor with the way emblems were being displayed between profiles. Resolved an issue in the Player Channel where deleted screenshots and edited films were appearing as an error when viewed by another player. Addressed an issue in the League Play slide menu where the Career Wins stat was not updating for previous seasons when the player had not yet been placed. Fixed an issue with the Game Settings Update prompt getting cut off when choosing to update after the idle screen fade out. Resolved an issue with the gondolas on Downhill continuing to move during a host migration. Fixed an issue with the Emblems on Playercards viewed from the in-game Scoreboard showing corruption. Addressed an issue in Search and Destroy where players would sometimes spawn into the next round with their secondary weapon. Resolved an endless loading prompt to connect to Twitch when attempting to unlink and re-link accounts with no login information. Fixed a Twitch/Twitter menu issue where some fields were still accessible while connecting to Twitch/Twitter. Resolved a UI issue with rapidly using Like and Dislike on user generated content. Fixed an issue with the equipped DLC reticle displaying the wrong preview reticle when going from a DLC reticle to any other reticle equipped on another weapon. Addressed the Hellstorm Missile boost button prompt not updating correctly for some controller button layouts. Addressed multiple menu layering issues. Fixed an issue with the laser effect not appearing in game on a Laser Sight if the player spams the Switch Weapons button. Addressed an issue with the mini-map overlapping the objective text when a CODcaster has the control panel open. Resolved an issue with the Bacon and Dia De Muertos DLC camos not appearing on enemy weapons when the player is using a weapon that has the Millimeter Scanner attachment equipped. Fix for League Season History and League Leaderboard UI errors. Fixed an issue in CODtv paging logic where we were losing one item every time we page back from page 3 to 2.
Gameplay Balancing
Adjusted Hijacked engine room Hardpoint zone to extend to ladders. Lightning Strike Radar will not reactivate after round change if it has been used in a previous round. Global enemy spawn influencers adjusted. Adjusted objective spawn influencers in Capture the Flag.
Zombies Issues Addressed
Fixed a UI Error that occurred on Turned. Resolved various bugs around the Die Rise map. | |
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YellowGeeHawd
Posts : 602 Reach-a-Rounds Received : 34 Join date : 2013-03-21 Age : 45 Location : Slams Closet, VA
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 1:35 pm | |
| Sooo basically all I saw was Vonderharr getting pissed off at the COD tourney when the players killed themselves to get a better spawn so 3 days after the tourney he fixes it; and the big go FUCK YOURSELF to the consumer of which spent upwards of 150 dollars for the game.
If I EVER see him in an airport i'm going to throat punch him. I sure wish I could treat my customers like shit and still keep my job. | |
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Guest Guest
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 1:40 pm | |
| Good feeling when you throat punch someone |
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SwollenCamel
Posts : 1380 Reach-a-Rounds Received : 44 Join date : 2012-10-17 Age : 45 Location : Sherman, TX
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 1:53 pm | |
| just hold him down and keep hitting him all the while saying "sorry i can't stop i'm stuck on host migration" | |
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DeathByAK
Posts : 818 Reach-a-Rounds Received : 23 Join date : 2012-11-27 Age : 51 Location : Dallas, TX
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 2:33 pm | |
| Thank GAWD - i thought they had nerfed the MSMC and the PDW AGAIN...then realized that someone had posted old patch notes...whew.
At this point, all I care about is Double XP weekend...which will be this weekend.
I'm working on my LMGs - Dual band + silencer = beast.
Hardcore dom = re-excitement about playing this game again... | |
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Guest Guest
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 3:16 pm | |
| Didn't read all that but I do have a question.
Did they nerf lag with this update? |
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SwollenCamel
Posts : 1380 Reach-a-Rounds Received : 44 Join date : 2012-10-17 Age : 45 Location : Sherman, TX
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 3:23 pm | |
| No, that's just in our imagination's remember? | |
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Guest Guest
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 3:30 pm | |
| - SwollenCamel wrote:
- No, that's just in our imagination's remember?
Eh, I guess I should be happy they didn't buff lag again. Fist patch in a while without a serious buff to lag. So.... Great job Treyarch!!!! |
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BLACKHAWXX 88
Posts : 519 Reach-a-Rounds Received : 44 Join date : 2012-08-08 Age : 54 Location : Hoffman Estates, IL
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 4:09 pm | |
| Hardcore Dom on Nuketown
Talk about chaos... How many of the 6 of us would last entire game without getting booted for friendly fire? LOL
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Winners
Posts : 1865 Reach-a-Rounds Received : 80 Join date : 2011-11-28 Age : 49 Location : Tavares, Florida
| Subject: Re: Bo2 Update today Wed Apr 10, 2013 4:12 pm | |
| - BLACKHAWXX 88 wrote:
- Hardcore Dom on Nuketown
Talk about chaos... How many of the 6 of us would last entire game without getting booted for friendly fire? LOL
None lol I am too damn trigger happy. | |
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| Subject: Re: Bo2 Update today | |
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| Bo2 Update today | |
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