http://www.eurogamer.net/articles/digitalfoundry-what-the-xbox-one-dash-means-for-gamersWhile it's difficult to imagine Kinect voice control taking over exclusively from the joypad, the notion of using it in combination with the controller now makes a lot more sense. Regardless of how simplified and elegant the Xbox One dash is, there's going to be a lot of real estate to cover, and the ability to skip that with voice can't be sniffed at. Similarly, the idea of dealing with multiple logged-in players using the Kinect functionality seems really cool in theory - it's a little buggy in its current state, but this is beta software and we can expect that to be resolved.
Perhaps the biggest takeaway from the briefing is the transformation in the general perception of the user interface and its relevance to gamers. The Xbox One reveal concentrated too much on live TV to the point where core gamers felt genuinely excluded. At the end of this presentation we came away impressed, wanting to see more. Penello sums it up succinctly, using language uncannily similar to what we've been hearing from other sources close to Microsoft ever since the initial Xbox One debut:
"It's impossible to talk about it. When you see it, you understand."