| When to use assassin/blind eye/launcher | |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 3:40 pm | |
| - Sith_Miester wrote:
- I promise any air support down in 20 seconds or less or the next round of drinks is on me.
I like this guy!!!!! Friend request will be coming your way tonight... |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 3:48 pm | |
| I have the min 5 classes and 4 of them have a blind eye pro/assassin pro with a stinger. Im another guy that absolutely loves shooting everything out of the sky. I love to run silenced, stay quiet and annoy the shit out of the enemy with either flanking them or shooting down their precious killstreak rewards. |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 3:58 pm | |
| I always ran with an AA secondary in BLOPS but now my primary weapon IS my secondary weapon. Ive tried a ton of different loadouts but always go back to akimbo fmg's.
Does it help that i feel truly guilty when i hear my team mates saying "Does anyone have anything for that chopper?!?"
I was on that team with Snowrider two nights ago and yes, I dropped the 4th EMP right after the OP put up an Escorted airdrop. Im sure they were cussing. Everytime theyd put up air support, we dropped an EMP. it was great.
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 3:59 pm | |
| - Sith_Miester wrote:
- I promise any air support down in 20 seconds or less or the next round of drinks is on me.
This is true. Played with Sith last night and we were fighting with our stingers on who got to knock the choppers and uav's from the sky. Half the time I would steal the kill because my stinger got there first and the other half of the time mine would be wasted because Sith had already shot at the chopper. |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 4:32 pm | |
| - carlmuir wrote:
- There is definitely a place for the killers on the teams though, those guys that can go like 20-6 and focus on enemies not air crap.
As to the more personal question, having played with Og when I was on the 360 side, he falls in to that killer category of capable ass rapers so I could live with him not using a launcher as long as I was or someone on my team was. I don't see why you can't do both. I like to think of myself as a pretty capable player and to me I agree that shooting down that air support is really important as it's going to actively prevent a lot of deaths on our team. Having said that, I'm actually fine with nobody else in my party shooting stuff down...just more points for me towards my next Predator. While reading this though I did have one suggestion. UAV callouts. Sometimes I'll just have a hard time spotting where the UAVs are located(screw you cloudy Outpost skies). If people who didn't have a Stinger but spotted the UAV could just shout out the general area it would be a big help. |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 4:42 pm | |
| Call-out of UAV location would be awesome! Also, if you are in the process of shooting something down, or need help with the EAD, call that out too. |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 5:00 pm | |
| I have a hell of a time seeing those UAVs on some maps...callouts would be huge. Callouts in general are helpful..I know the coms suck, but I feel like no one is talking during the game. Where are the campers, where did you get killed, etc. Basic info is a big help. |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 5:03 pm | |
| comms did seem better last night. Callouts for UAV's would help. I know I look like an R-tard when I am out in the open spinning in 360's with my stinger trying to locate the UAV. I found that from when the notification that the enemy has a UAV to the time it appears is a few seconds. I think there is a delay in there, but maybe it is becuase I just can't find the damn thing. |
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Guest Guest
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 5:18 pm | |
| - BigDaddyN8 wrote:
- comms did seem better last night. Callouts for UAV's would help. I know I look like an R-tard when I am out in the open spinning in 360's with my stinger trying to locate the UAV. I found that from when the notification that the enemy has a UAV to the time it appears is a few seconds. I think there is a delay in there, but maybe it is becuase I just can't find the damn thing.
I thought I was the only senile idiot that did the 720 Stinger Twist! |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 5:28 pm | |
| I have been guilty of not carrying a launcher as a secondary. In BLOPS I never seemed to get to use it because everybody was so quick to take air support down. I have noticed more prolonged death from above in MW3. My MP-9 as a secondary became a crutch, which I am not using as much. So... ...I will remedy the situation and start carrying a launcher on a few of my set-ups. I enjoy shooting choppers down. It is time for me to rediscover the joy. |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 5:28 pm | |
| 4 of my 5 classes have stinger and I will be using a prestige token on it next! I'm definitely not a killer, so you will find me looking towards the sky! |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 5:34 pm | |
| - secundum-artem wrote:
- I have been guilty of not carrying a launcher as a secondary. In BLOPS I never seemed to get to use it because everybody was so quick to take air support down. I have noticed more prolonged death from above in MW3. My MP-9 as a secondary became a crutch, which I am not using as much. So... ...I will remedy the situation and start carrying a launcher on a few of my set-ups. I enjoy shooting choppers down. It is time for me to rediscover the joy.
Strela was sort of a late unlock, but at least the Law was serviceable until then. I really like the Prestige Token System. You deserve something more than a colorful emblem for hitting the button. And to have choices is really cool. Something done right by IW. Now if they only fixed the damn knife lunge...the bane of my existence... |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 5:35 pm | |
| - fatbrowndog wrote:
- BigDaddyN8 wrote:
- comms did seem better last night. Callouts for UAV's would help. I know I look like an R-tard when I am out in the open spinning in 360's with my stinger trying to locate the UAV. I found that from when the notification that the enemy has a UAV to the time it appears is a few seconds. I think there is a delay in there, but maybe it is becuase I just can't find the damn thing.
I thought I was the only senile idiot that did the 720 Stinger Twist! The 720 Stinger Twist gets style points as long as it doesn't turn into the Stinger Death Spiral. |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 6:28 pm | |
| I'm a straight up Support guy, mainly running Blind Eye/Assassin. I always carry my Stinger and have intentionally died to get it refilled (as long as not on TDM or KC). I take great joy in shooting the Escort Osprey before it drops anything. And like others, I'm usually looking for it as soon as they call it.
Just some tips/reminders: * Strafe run...lock onto the middle chopper and it will take out one on each side (good when you don't have an EMP)
* Today I tried it and you can shoot down the Advanced UAV...1 shot from the Stinger. I think the enemy team had it up for less than 5 seconds.
If I'm on your team, air support generally doesn't last more than 10 seconds (Reaper, 2 shots, gotta reload) and choppers don't usually enter the map. |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 7:06 pm | |
| - OldSchoolNESfan wrote:
Just some tips/reminders: * Strafe run...lock onto the middle chopper and it will take out one on each side (good when you don't have an EMP)
. If you hit the middle one you leave a 7-10 split that is impossible to pick up..... Instead hit the second chopper in, that will take down 3 choppers on 1 side. Leaving the other 2 side by side for an easy doulbe take down. 5 kill points with 2 stingers.. |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Wed Dec 14, 2011 7:45 pm | |
| I have a launcher class and will switch to it if no one else immediately takes out air support. I have a hard time shooting down UAV's, I can never find them. Thanks for the tips on the strafe runs. The stinger is almost worthy of a prestige token, IMO. (I am considering prestiging) |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Thu Dec 15, 2011 11:55 am | |
| - SN0WR1DER wrote:
If you hit the middle one you leave a 7-10 split that is impossible to pick up.....
Instead hit the second chopper in, that will take down 3 choppers on 1 side. Leaving the other 2 side by side for an easy doulbe take down. 5 kill points with 2 stingers.. Thanks for the tip. I picked-up a spare last night, getting all 5, with my first use of the Stinger. |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Thu Dec 15, 2011 1:55 pm | |
| - SN0WR1DER wrote:
If you hit the middle one you leave a 7-10 split that is impossible to pick up.....
Instead hit the second chopper in, that will take down 3 choppers on 1 side. Leaving the other 2 side by side for an easy doulbe take down. 5 kill points with 2 stingers.. This one right here. A strafe run means I'm getting a chopper for my troubles. 5 free points...yes please! |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Fri Dec 16, 2011 1:06 am | |
| I haven't really found a reason not to run assassin and blind eye on every class. I feel like I'm at a disadvantage if people and air support know where I'm at. That being said, it makes me a pretty terrible teammate since I rarely shoot things down, I'm so used to be invisible to them.
I like to think I make up for it by running UAVs and Recon Drones. |
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Guest Guest
| Subject: Re: When to use assassin/blind eye/launcher Fri Dec 16, 2011 1:22 am | |
| agree with the strafe run strategy, gives me a pred missile, which gives me my airstrike and chopper, +1 to IW for giving me the point system for shooting down choppers @NESfan i too really enjoy shooting down ospreys before a package drops or an attack helicopter before it even hits the map! kind of sucks when it happens to you though but without my stinger i feel like im caught with my pants down, when choppers start coming in and i rarely use blind eye, all i can do it throw my rubber rocket from that MSAW or whatever that POS is called. |
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| When to use assassin/blind eye/launcher | |
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