TheCanisDirus
Posts : 2697 Reach-a-Rounds Received : 56 Join date : 2012-11-30 Age : 40 Location : PA
| Subject: TUG - What Minecraft should have been Thu May 02, 2013 9:08 am | |
| This looks realy cool! Like Minecraft, bigger, with a story, progression, and all the randomly generated stuff gets all smoothed out and non-blocky. I'm excited for it. Via TUG's Kickstarter page: "TUG sits at the crossroads where survival sandbox and multiplayer RPG’s meet, offering both elegant simplicity and a world of complex secrets for those who desire to seek them out. From freezing snow capped mountains to dark dreary caves, TUG offers a massive procedurally-generated world to explore, full of mystery and danger -- but what makes TUG truly unique is its ability to help us learn what you as players enjoy about the game, and to use your interactions to make an amazing world even better.
The project draws inspiration from fun, accessible games we love such as Minecraft, Fable, Animal Crossing, and Zelda, as well as games that feature deeply complex worlds, including Eve Online, Monster Hunter, and Dwarf Fortress.
What do we think you’ll like about TUG? Some of the things we’re most excited about include:
Integrated modding support: we won’t just have support for modding tools hooked in from the beginning -- we’ll be sharing our tools with modders. Pets and Companions will join you in your travels and help along the way. Entire Civilizations lie hidden for you to uncover... or create new ones to conquer the world! Day, Night, and Seasonal Cycles with perils and opportunities unique to each. Exotic Wild Beasts to tame, hunt, breed, or ride! Logic Engineering, from simple trap triggers to reprogramming your golem! Dark Mysteries to unearth, and ancient powers to unleash! DRM-Free. That includes the servers, which we’ll also be sharing with you." | |
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Sr Slampiece
Posts : 4130 Reach-a-Rounds Received : 235 Join date : 2011-11-28 Age : 47 Location : Virginia
| Subject: Re: TUG - What Minecraft should have been Thu May 02, 2013 9:24 am | |
| HOLY EYEBROWS @ 1:34!!!
That does look really cool!
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TheCanisDirus
Posts : 2697 Reach-a-Rounds Received : 56 Join date : 2012-11-30 Age : 40 Location : PA
| Subject: Re: TUG - What Minecraft should have been Thu May 02, 2013 9:51 am | |
| ^^^Hahaha i know right!? His eyebrows have bangs!
And i might need to buy a cheap lil gaming PC for this when it's released... looks really cool. | |
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ArcaniX
Posts : 451 Reach-a-Rounds Received : 15 Join date : 2012-02-15 Age : 44 Location : Toronto
| Subject: Re: TUG - What Minecraft should have been Thu May 02, 2013 12:00 pm | |
| I am a bit of a self-confessed MineFreak, but... Hrm... Though they mention that it is a sandbox voxel-world (block-world) and that crafting is involved, I'm not seeing it strongly enough in the kickstarter video for my tastes. I guess it looks intriguing enough... Will have to see if they hit their Kickstarter goal... One thing I did note, though... - Quote :
- "what makes TUG truly unique is its ability to help us learn what you as players enjoy about the game, and to use your interactions to make an amazing world even better."
Not that it doesn't happen in other games too, but their transparency about data-mining you while you're playing the game is just a little unnerving... | |
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| Subject: Re: TUG - What Minecraft should have been | |
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