| Strategies for Clan Battles vs 4gc's (Wastebasket) | |
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Would you commit to practice each week? | No | | 0% | [ 0 ] | Monday 10pm EST | | 11% | [ 3 ] | Wednesday 10pm EST | | 11% | [ 3 ] | Thursday 10pm EST | | 14% | [ 4 ] | Friday 10pm EST | | 18% | [ 5 ] | Saturday 10pm EST | | 14% | [ 4 ] | Sunday 10pm EST | | 7% | [ 2 ] | Boobs (Sorry, forgot the law) | | 25% | [ 7 ] |
| Total Votes : 28 | | Poll closed |
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mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 8:42 am | |
| Ok guys, we caught a beat down last night and I think it is time to start a new. Because winning doesn't mean anything if you do not know what it feels like to lose. And boy did we lose last night. So if u had that rock in ur stomach feeling I had last night remember it and use it and let's come up with a good plan to get us back on top. Cause it's not whether u get knocked down but how u get back up. They beat us cause they had a plan and a good one. We just have to do they same. So let the planning begin.
Last edited by mwhop78 on Wed Aug 08, 2012 8:30 am; edited 3 times in total | |
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mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 8:53 am | |
| Step one I think is to analyse what they did last night and use it our self or use it against them. Who had their recorders on last night so we can take a look? I know a couple of guys said it must be lag, but I do not think that was it. If I got hit markers they would go down. I was just being beat to the trigger. The question is why? I think it was a couple of things last night. I think several of them were running Recon Pro, Flashbangs, Hardline, and Airstrikes. Think about it. Everyone was complaining about being flashed constantly and being shot as they rounded corners. I think they were doing location checks with flashbangs that were in turn marking us with recon and that why they were shooting us as we rounded corners. Because they could see us coming on their tac maps. That was exactly what I used to do when I first started playing these games with the 4gc's and 55's. The team who can see all the other players always has the advantage. Hands down. Now I could be completely off base when we look at the replay but I don't think I will be. They were also pack running. So if I engaged one and did drop him the second was there to finish me off before I could cap the flag. Thats why sticking to the 2-2-2 plan is so important. U have to have someone watching ur back. I got away from that as we kept getting further behind I felt like I had to get to the flags quicker and would run ahead without back up. Yes I would kill the first guys but only for the second to kill me. | |
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mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 8:58 am | |
| The other thing was the guy with the riot shield. I think he was running the riot shield and blast shield pro. A pretty good combo. I think a good counter for that would be a guy of our own running Riot shield, Blast shield pro and either him or someone else dropping tac vests. Making him really hard to kill. Even if he is just a distractor. U put him at our secondary flag with a tac insert and he could just about take care of a flag by himself with the other's on the B flag. | |
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mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 9:03 am | |
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mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 9:06 am | |
| Moved ur post Oldschool. U musta posted it as I was locking/moving the other thread. | |
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Guest Guest
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 9:54 am | |
| For me the first game was a connection issue more than anything, I was dead before I saw anyone a lot of the time and I partly communicated that out of frustration but also to let you guys know I was part useless as well and struggling. The other two games I will not bring connection into the problem list. We just got outplayed in every aspect of the game, period. There is nothing else to say about that. I agree that they were running Recon and yes I was flashed and concussed more times than a bad stripper on a Wednesday pay day. I think the 4GC have used the larger teams the last two weeks to their advantage better than we have. On the Dome match last night they had us choked off better than I have ever seen before. Dave tried to get us to group up and form a single attack, but we were just not coordinated enough with our communications to pull it off. That's on us. I switched classes to ACR with flash and frag and my game improved. I broke through the wall at B from C (door way) twice but had no support with me so didn't last much longer once they respawned in.
They were coordinated in their game plan on EVERY map- we were not They had distinct strategies and roles to play (obvious from the Bootleg game)- we did not They had no problem camping and being patient- we were not and ran into bullets repeatedly They had a sense of reason and coordination to their load outs- didn't appear we did They seemed to communicate very efficiently- we did not communicate well at all
I think the first improvement needs to be in our communication. There were very few call outs last night, even when dying a call out should be made so teammates know your down, where and who\how many are there as well as whether they are camping or moving. On hardhat I even asked for everyone to call out where they were when we were EMP'd...I was looking for a little coordination as I spawned in- I got zero answers. This HAS to improve to beat any opponent that has good communication. On dome they had 3 at the door to B, 2 at air conditioners from C to loading dock and 2 at A camping the exit from Dome. Those are the 3 choke points on that map and we couldn't break through. They did the same thing on Bootleg. Dave was right in the startegy to regroup and rush a single choke point to open up the game...we just didn't execute on it.
Secondly, we need to worry less about what 4GC's are running and more about our own strategy. We need to design two strategies for each map (plan A and plan B). Can maybe test it in pub matches if you are unsure how it will work. Hey, if we have A strategy and theirs ends up being better and we loose, so be it.
Lastly, because we do not "practice" together and all have our own lives to lead, to be competitive in these matches we need a designated captain that coordinates the strategy for each map based on Map and Spawn. Someone that is in control of the match and can coordinate the game plan before and in match as needed. If we played together all the time and were able to know each other well enough we wouldn't need this as much, but I think we need it. I know I was looking for it last night as everyone agreed we needed to make adjustments I just didn't know what adjustments I should have made in the larger scheme of the game.
I struggled last night in the first game primarily due to connection (I believe). I was dead before I saw anyone a lot of the time and I partly communicated that out of frustration but also to let you guys know I was part useless as well and struggling. |
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Guest Guest
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 9:57 am | |
| Ok. First off they just outplayed us. We need to figure out how to beat them on hardhat from the C spawn. We havent done that once I dont think. Communication wasnt great. We need to start running practices at least once a week. And play like we would against 4gc. Same killstreaks. Also wouldnt hurt to have someone run juggernaut (Support). Id be willing to do that. Killstreak feeding : We fed them plenty of kills. Instead of single rushing; when we are getting rolled we need to stop and regroup by our backflag and rush as a group. Any ideas for days and times to run a practice hop? |
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mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 10:07 am | |
| It is hard to stratigize for any map when we don't know for sure who is going to show up until they are there and we do not practice. Those are the only draw backs to being part of a laid back clan. I honestly mean that THOSE ARE THE ONLY DRAWBACKS. Other than that this laid back clan is perfect. I can deal with losing due to those reasons. Hell we win most of the time with out practicing and knowing who will show up for sure til the last minute. Imagine how unbeatable we would be if we practiced this group up to well oiled machine level. But alas, we all have lives and we do with what we have time for and I'm ok with that. The main thing we need to work on imho is communication and complimenting loadouts. | |
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mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 10:12 am | |
| - JxVegas702 wrote:
- Ok. First off they just outplayed us. We need to figure out how to beat them on hardhat from the C spawn. We havent done that once I dont think. Communication wasnt great. We need to start running practices at least once a week. And play like we would against 4gc. Same killstreaks. Also wouldnt hurt to have someone run juggernaut (Support). Id be willing to do that. Killstreak feeding : We fed them plenty of kills. Instead of single rushing; when we are getting rolled we need to stop and regroup by our backflag and rush as a group. Any ideas for days and times to run a practice hop?
I agree, but do you think everyone else will? I know we have been talking about playing with 55's again. Maybe what we do instead is practice on Monday nights and play matches on Tuesday Nights (one week vs 4gc's, next vs 55's). Otherwise we are looking at 3 nights a week. Unless we backburner the 55 matches. But several people have said they wanted to start playing them also. I think three nights a week might be a little much for a lot of guys, myself included. Ideas? Putting up a poll for practice also. | |
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mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 10:18 am | |
| Put up poll, multiple votes allowed. Put which nights u would be willing to practice or whether u are a no completely. | |
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mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 10:21 am | |
| By the way, I voted, Monday, Wednesday, Thursday as I can get away with anything those nights between 10-11pm EST. But not all of those nights each week. A combo of them combined with the current Tuesday night Matches with 4gc's. 2-3 nights a week total. Probably 2. 3 might be pushing it. Weekends is family time. I play at night on weekends but only for fun. | |
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ninjesmurf
Posts : 1208 Reach-a-Rounds Received : 39 Join date : 2012-04-29 Age : 46 Location : The Florida space coast
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 10:37 am | |
| As for myself ,I know my callouts sucked ,getting frustrated,spawning all over ,and hitmarkers then dying . Our callouts seem alittle late last night , I was normally dead before I heard a callout/warning .I sure mine were too . We seem to lose the plan with the extra players . On hardhat I think everyone ran to b and someone had to go back to cap C ,and they still beat us at B | |
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ninjesmurf
Posts : 1208 Reach-a-Rounds Received : 39 Join date : 2012-04-29 Age : 46 Location : The Florida space coast
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 10:49 am | |
| I think some practice would be good since were trying to add another match with 55's . No sense getting slaughtered til we get ourselves straighten out . I'm good any night for now. Normally on after 930.
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Guest Guest
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 11:12 am | |
| - ninjesmurf wrote:
- I think some practice would be good since were trying to add another match with 55's . No sense getting slaughtered til we get ourselves straighten out . I'm good any night for now. Normally on after 930.
Not to be pompous but.... the 55's arent as good as 4gc. We shouldnt take the attitude of man we suck cuz we lost one week. I can make practice anyday after 3pm pst. |
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Guest Guest
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 11:12 am | |
| Hop you need to add boobs to the list. Its the law. |
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ninjesmurf
Posts : 1208 Reach-a-Rounds Received : 39 Join date : 2012-04-29 Age : 46 Location : The Florida space coast
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 11:18 am | |
| Didn't mean it like that . Just meaning get our game plan straight unless the 55 would be more like practice for 4gc matches. | |
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Guest Guest
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 11:57 am | |
| I think the first game shocked us and we couldn't get our bearings after it.I would see multiple team mates (definitely myself included) going for a cap knowing they were right there but it seemed like we weren't playing it as a team, it almost seemed like a hectic no matter what we need to get this cap. We would just walk into there fire, instead of hanging back a second and being more cautious.I know I played absolutely horrible and I think out of desperation for caps we kinda played as individuals not a team.But that's my .02 feel free to tell me to STFU also I'm down for a practice night let me know when so I can buy the wife some shoes. |
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mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 12:05 pm | |
| - timp604 wrote:
- I think the first game shocked us and we couldn't get our bearings after it.I would see multiple team mates (definitely myself included) going for a cap knowing they were right there but it seemed like we weren't playing it as a team, it almost seemed like a hectic no matter what we need to get this cap. We would just walk into there fire, instead of hanging back a second and being more cautious.I know I played absolutely horrible and I think out of desperation for caps we kinda played as individuals not a team.But that's my .02 feel free to tell me to STFU also I'm down for a practice night let me know when so I can buy the wife some shoes.
Dead on Timp, ur pretty smart for a new guy. +1 to ya. Now STFU!!!! haha | |
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NukeLaCoog
Posts : 1383 Reach-a-Rounds Received : 100 Join date : 2012-05-30 Age : 51 Location : Houston, TX
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 12:13 pm | |
| You need bomb fodder for practice then I'll be your huckleberry. I will gladly run recon pro and flash bang the hell out of you then paint you up with the xm25 since that is my standard class | |
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mwhop78
Posts : 2023 Reach-a-Rounds Received : 57 Join date : 2012-01-23 Age : 45 Location : Baton Rouge, Louisiana
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 12:19 pm | |
| Yeah guys, Nuke offered him self up for target practice and think that would be a good way to go. So I am going to start a thread to get some guys to help us practice when we decide what day that is gonna be. These guys can also be subs for us on game days. | |
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Guest Guest
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 12:24 pm | |
| This sucks. Since I'm Mr. Unreliable and can never be on at a certain time or have to leave midmatch since a kid is up/crying. I'd love to be able to do this stuff. If anything if you guys are trying to do practice on certain nights let me know, I can be the enemy. I won't be cannon fodder though. |
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Guest Guest
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 6:27 pm | |
| I can't commit to a practice time at this very moment....though per the wife, if I bought her a horse I could play all the video games I wanted. (Will find out from her tonight how true that is since we bought the horse today.) I want to be a part of this and will practice if I can figure out a guaranteed time to vote on. I definitely want to contribute and have my occassional shining moments (few weeks ago when we were doing the test match and I hit my EMP and people were like, "damn that was quick"....oh I felt so good).
So other ideas I was thinking of for class setups (some of it rehashed from my earlier post in this thread that mwhop cut & pasted): * at least 2 people run EMPs so we can stack them * at least 2 people run Stealth Bombers (last night, it might have really helped on Dome to help us break through, esp. if we co-ordinated it enough to get some hit markers before the bombs fell to counter-act their Blast Shield) * agreeing with somebody running Jugg * I can't remember if it was said fully but I noticed that where there was a guy with a riot shield (prev. mentioned) one of his 4GC buddies was right behind him with akimbo FMG9s and he wasted us. The guy with the shield is probably the one who got the 29 assists. If we can get a guy like this, he should run Assault streaks with Hardline Pro...all those assists that guy got would have netted at least a few bitch bombs to clear some stuff off provided he's also killing/capping. I know it's a trade off for Hardline from Blast Shield but we can get him a vest. * what about trophy systems? If we had set some of those right outside C on dome, we might have had a better chance of seeing. * definitely need to coordinate who has a Stinger and will handle shooting air support, they should also run Blind Eye Pro. I never should have chosen my class with the M60 and the akimbo G18s....I couldn't shoot shit down and I'm sorry, although I did get one chopper during the strafe run. |
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Guest Guest
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 10:01 pm | |
| I think we should have a "just in case we are getting raped" classes.I never need all 5 of mine and some guys have more.In case we need to sit back a bit play smart play safe take or time.But if we are kicking ass just use our normal ones.
We do the 2*2*2
2 players (Cap and or Def) with Primary-Riot shield Secondary-Lmg (lots of ammo to mow people down) Lethal-Clay/Betty/C4 (which ever) Tactical-T.I or Trophy Perk1-Sleight of Hand (Lmg's take for ever to re-load) Perk2-Overkill Perk3-Sit rep or Marksman Kill Streak-Specialist with Blind eye,Assassin,Blast shield
2 players (Cap and or Def) with Primary-AR Secondary-Locking Launcher (Stinger etc) Lethal-Clay/Betty/C4 Tactical-Trophy Perk1-Blind eye Perk2-Assassin Perk3-Marks man Kill Streak-UAV/Ballistic Vests (just 2 this way you get them fast for you and your partner)
2 Players (Roamers) with Primary-AR or SMG Secondary-non-locking Launchers (RPG,XM25 etc incase you need to clean some campers or a sausage party on a Flag or in the Dome etc) Lethal-Grenades or C4 Tactical-Flash,Concussion Perk1-Recon Perk2-Assassin Perk3-Sit rep (Don't wanna run into someones trap) Kill streak-Advanced UAV,Stealth,EMP or Jugg
Anyways that's kinda what I was think today we could have 1 riot shield 1 back up on two flags while the roamers get the kills or back up.That's my .02.Don't hate the idea to much cause it took me about a hour to type it. |
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Guest Guest
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 10:02 pm | |
| - mwhop78 wrote:
- timp604 wrote:
- I think the first game shocked us and we couldn't get our bearings after it.I would see multiple team mates (definitely myself included) going for a cap knowing they were right there but it seemed like we weren't playing it as a team, it almost seemed like a hectic no matter what we need to get this cap. We would just walk into there fire, instead of hanging back a second and being more cautious.I know I played absolutely horrible and I think out of desperation for caps we kinda played as individuals not a team.But that's my .02 feel free to tell me to STFU also I'm down for a practice night let me know when so I can buy the wife some shoes.
Dead on Timp, ur pretty smart for a new guy. +1 to ya. Now STFU!!!! haha LOL thanks. |
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Guest Guest
| Subject: Re: Strategies for Clan Battles vs 4gc's (Wastebasket) Wed Jul 18, 2012 10:26 pm | |
| If you guys commit to Monday's I would be happy to be OpFor. I know I can't make it Tuesday's much but I'd be happy to kick some ass Monday. |
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